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K3Nv2

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Mightve been stolen anyway, anywho

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LeoTCK

The Dark Truth-Bringer
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Older games achieved "working" mirrors by simply having a copy of the entire room on the other side, with the "mirror" itself being just an invisible barrier. What you saw in the "mirror" wasn't a reflection of the room you were in, but the other end of the actual room. A player character sprite was placed in the "mirror" half of the room, and it was following your movements.


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And I really hope that mirrors don't work that way in real life, portals into a copy of your room, with a meat puppet of yourself mimicking your moves :unsure: :unsure: :unsure:
Not all games. Unreal used actual mirrors for example. The 1998 game. There was no trickery behind. Though Unreal was also pretty tasking and the rendering required full processor use. Even though the actual "server" takes up very little.
 

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