Sorry I was just suggesting perhaps someone could develop trainers for other games. Similar to the one that someone made for Hyrule Warriors.
No, I meant what do you mean by a "trainer" for a game. Like a tutorial or something?Sorry I was just suggesting perhaps someone could develop trainers for other games. Similar to the one that someone made for Hyrule Warriors.
So like a super easy mode kind of thing?It's just something that modifies the memory just to make the playing experience easier.
Alright, added. Even if it is a little implausible.Pretty much.
It makes sense, now that we actually have a dedicated homebrew subforumI never thought any of my threads would ever be stickied. Neat.
I know that JPEG and PNG rendering already works (libogc contains libraries for it).I would personally love a Comicbook Reader, preferably with cbr/cbz support.
These are basically zipped (.cbz) or rarred (.cbr) collections of scanned images, usually consisting of numbered jpgs. You can literally take a folder full of ordered jpgs, stick them in a rar and rename the extension from rar to cbr, and the comicbook reader treats it like a comic. Or open the cbr/cbz within winrar/winzip and view the list of jpgs.
PDF support could be useful, and may make the app more versatile.
Basic Requirements.
Load JPEG, PNG and/or static GIF images which are automatically ordered and presented for viewing one at a time or two at a time.
The images may be in a zip or rar archive file - no need for user to decompress before reading. Other formats may be useful, e.g. ace or tar
Page through the images sequentially and scroll around pages with single key presses. Panning within an image is also useful.
Automatic page sizing: none; fit to screen, fit to width of screen, fit to width of screen if oversized, display at specific height, or display two pages.
The ability to move to previous/next file in the folder automatically.
For reading Manga, which someone else requested, you simply reverse the browsing from left to tight, to right to left. They are also normally in zipped archives (.zip)
Sometimes the jpgs can be a single image of two pages side by side, but more often they are single pages. The reader can usually identify and show single or double pages, if showing two pages side by side, will instead show a single double sized image..
Filters can be included to smooth resolution issues, or adjust colour balances if the developer wishes.
I'd be happy if it could just move through a series of images within the files.
A great example is CBR Reader/CDisplayEx, available from www.cdisplayex.com/
Or CDisplay, available on http://www.cdisplay.me/
Open source examples are
https://sourceforge.net/projects/mcomix/ (Written in Python)
https://ecomic.codeplex.com/ (Written in VB.NET)
Don't quote me on this, but while it isn't possible to force the hardware to output 240p, GX2 can be set up to emulate it. When initialising GX2, you can set the rendering resolution, which could allow us to set up a NES-style graphics system. We could even emulate 3D graphics in here.I've seen various places on the Internet saying that the Wii U can't do 240p (even over Composite) — but I'm curious: with homebrew, would it be possible to force something — in particular, the Wii U's Virtual Console NES games — to run in 240p? ò.o