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TheGHOST
Guitar Hero Open Source Tool
Source & Download:: http://www.scorehero.com/forum/viewtopic.p...&highlight=
-kitt050383
More Info:
FEATURES
Interface
- Drag and Drop style GUI
- Support for projects (not fully implemented due to time scales)
- Notes Viewer / Editor (adjusts sync, H.O. / P.O.)
- Saves and restores default project settings to and from a config file
- All audio encoding, file creation and file replacements are performed at the end to prevent waiting around while configuring
Project
- Supports default settings
- Smart mode can be used for populating songs. Support includes FOF folders, audio, Song.ini chart and mid files)
Files
- FSB support (created after encoding audio)
- Wad support (created after creating FSB files)
- Dat support (created after creating FSB files)
- Notes Paks edited using the Queen Bee parser
- Qb Pak edited using the Queen Bee parser
- Seamless Wii Scrubber support for extracting and replacing files in Wii a ISO.
Song (Qb Pak)
- rhythm_track - always set to 0
- hammer_on_measure_scale - set for all songs
- use_coop_notetracks - is always removed if found
- band_playback_volume - is editable
- guitar_playback_volume - is editable
- singer - is selectable
- title - is editable
- artist - is editable
- year - is editable
- artist_text - always set to artist_text_by
Smart Mode (Song import)
- Supports folders containing audio, notes (chart and mid) and song.ini files.
- FOF folders work without alteration.
- Song, Guitar and Rhythm files are picked up, Wav, Flac, Ogg and Mp3 (in that order)
- Notes files are picked up, Notes.mid, Notes.chart, all other mids and all other charts (in that order) are added to the notes screen.
- Song.ini when picked up from a folder will import the "Delay" item and apply it to all notes files picked up from the folder.
Audio
- Decodes anything Windows Direct Show supports (via Codecs)
- Encodes to XBADPCM for Wii audio
- Detect and remove silent/duplicate 'filler' audio
- Create silent audio for Rhythm audio when not present
- Song audio is duplicated (after any filler audio is removed) if the guitar does not exists and the volume is reduced to 50%
- Previews are created from combining all audio
Notes
- Ensure x seconds before the first note is triggered
- Frets before first note are replaced so that if notes are offset that they can be filled with properly spaced frets
- Frets are always created beyond the last note (including sustain), or up to the length of the audio
- Offset notes to ensure frets are naturally spaced (no forces small frets)
- Auto calculates frets from audio / last note + sustain lengths
- Creates Practice markers is not present in chart or mid.
- Validates and adjusts Star Power etc to ensure all items have the correct note counts.
- Each song can have it's difficulties mapped to multiple charts and mids.
- Auto maps available difficulties to the required Guitar difficulties.
- Generates missing items (Missing difficulties, Star Power, Battle Power, Face Off)
- Boss battles are detected and notes removed according to face off sections
- Optional sustained notes cropping to GH3 mode
Chart
- Hammer On / Pull Off support
- Face Off Support
- Star Power Support
- Sustained Notes accurately calculated
- Time Sig support
- Practice Marker import from events
Mid
- Face Off Support
- Star Power Support
- Sustained Notes accurately calculated
- Time Sig (denominator always set to 4, like chart) support
- Practice Marker import from events
Guitar Hero Open Source Tool
QUOTE said:Here it is, the first public beta release of - TheGHOST - brought to you by SciFi, Humour4Fun, UnsteadyCarrot, GameZelda and me, Nanook.
WHAT IS TheGHOST?
It aims to be a one-stop shop for creating GH3/A customs (currently Wii only). It does a lot of things and if you're interested in replacing GH songs then download it and give it a whirl.
Source & Download:: http://www.scorehero.com/forum/viewtopic.p...&highlight=
-kitt050383
More Info:
FEATURES
Interface
- Drag and Drop style GUI
- Support for projects (not fully implemented due to time scales)
- Notes Viewer / Editor (adjusts sync, H.O. / P.O.)
- Saves and restores default project settings to and from a config file
- All audio encoding, file creation and file replacements are performed at the end to prevent waiting around while configuring
Project
- Supports default settings
- Smart mode can be used for populating songs. Support includes FOF folders, audio, Song.ini chart and mid files)
Files
- FSB support (created after encoding audio)
- Wad support (created after creating FSB files)
- Dat support (created after creating FSB files)
- Notes Paks edited using the Queen Bee parser
- Qb Pak edited using the Queen Bee parser
- Seamless Wii Scrubber support for extracting and replacing files in Wii a ISO.
Song (Qb Pak)
- rhythm_track - always set to 0
- hammer_on_measure_scale - set for all songs
- use_coop_notetracks - is always removed if found
- band_playback_volume - is editable
- guitar_playback_volume - is editable
- singer - is selectable
- title - is editable
- artist - is editable
- year - is editable
- artist_text - always set to artist_text_by
Smart Mode (Song import)
- Supports folders containing audio, notes (chart and mid) and song.ini files.
- FOF folders work without alteration.
- Song, Guitar and Rhythm files are picked up, Wav, Flac, Ogg and Mp3 (in that order)
- Notes files are picked up, Notes.mid, Notes.chart, all other mids and all other charts (in that order) are added to the notes screen.
- Song.ini when picked up from a folder will import the "Delay" item and apply it to all notes files picked up from the folder.
Audio
- Decodes anything Windows Direct Show supports (via Codecs)
- Encodes to XBADPCM for Wii audio
- Detect and remove silent/duplicate 'filler' audio
- Create silent audio for Rhythm audio when not present
- Song audio is duplicated (after any filler audio is removed) if the guitar does not exists and the volume is reduced to 50%
- Previews are created from combining all audio
Notes
- Ensure x seconds before the first note is triggered
- Frets before first note are replaced so that if notes are offset that they can be filled with properly spaced frets
- Frets are always created beyond the last note (including sustain), or up to the length of the audio
- Offset notes to ensure frets are naturally spaced (no forces small frets)
- Auto calculates frets from audio / last note + sustain lengths
- Creates Practice markers is not present in chart or mid.
- Validates and adjusts Star Power etc to ensure all items have the correct note counts.
- Each song can have it's difficulties mapped to multiple charts and mids.
- Auto maps available difficulties to the required Guitar difficulties.
- Generates missing items (Missing difficulties, Star Power, Battle Power, Face Off)
- Boss battles are detected and notes removed according to face off sections
- Optional sustained notes cropping to GH3 mode
Chart
- Hammer On / Pull Off support
- Face Off Support
- Star Power Support
- Sustained Notes accurately calculated
- Time Sig support
- Practice Marker import from events
Mid
- Face Off Support
- Star Power Support
- Sustained Notes accurately calculated
- Time Sig (denominator always set to 4, like chart) support
- Practice Marker import from events