Hacking Transferring wads

XFlak

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xzxero, i think u misunderstood what the OP was asking

he was asking if u can install a wad, then move/copy the channel to an sd card (using the wii system menu's data management transfer feature) and play it on another wii.

U cannot do this, not unless the same wad was previously installed on the other wii (and not removed using a tool like any title deleter)

edit: looks like i was beaten to the punch
biggrin.gif
 

giantpune

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if that was possible, then that would mean nintendo gave us a really easy way to pirate games. buy a game, move it to sd card, take the sd to your friend's house, install the game. no truch bug or cIOS or anything needed.

but unfortunately for us, nintendo isnt that dumb.

from wiibrew...
QUOTE said:
Copying files from one Wii to the other

When copying a file that was created on another Wii the copying will fail with a corresponding message.
"Data was not copied."

Changing anything in the data (not the header, see below) will cause the copying to end with this message. Deleting or adding bytes at the end of the file will also yield this message. A checksum seems to check the integrity of the whole file or at least the data segment, since even changing something in the obviously useless and uninterpreted 64 byte zero segments or in the dead space beyond the plaintext strings in the certificate information will cause the copy process to fail with this message.
The White "?" Box

Every manipulation of the bin-file's header will cause the channel or savegame to appear as a white box with a black question mark inside it in the Wii's SD card manager. The file can still be examined but the name and description are filled with question marks also. Interestingly the file will still appear fine even if all blocks beyond the header are deleted. Only one byte needs to follow the isolated header, possibly to prevent the last byte of the header to be the end of file also. The value of the one byte is of no importance.
File does not appear at all

The file will not appear when its directory is renamed. Combined with the last statement this might mean that the Wii checks only the headers first and either the directoy's name is stored in the header in encrypted form or it is part of the key that is used by the Wii to decrypt the header.
 

Slimmmmmm

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Install the wads to SD/USB on an emulated nand and use uLoader or Triiforce to play them on another console.

The Wiis need to have either wanin cIOS > rev 14 or Hermes v5 depending on if you want to use Triiforce or uLoader. So other than hving a cIOS installed you won't need to install anytihng to the actual nands of either Wii.
 

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