Hacking [Tutorial] Play Star Fox Zero with english dub and ger, ita, es subs

dernettemann1983

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Hi everyone,
normaly when we start the game we had to use the audio which is the system language for example if i start the game i only have to use the german dub.
With this tutorial i'll show you how to setup the game to play it with english voices like the N64 title.

1. First we need the us version and the eur version (only the file data003.cpk) of Star Fox Zero.
2. Then unpack with CPKTools in both versions the file data003.cpk and save then
seperately in a new folder for example the files of the european version in eur temp and the files of the us version into us temp.
3. Go to the eur temp folder and you will see 8 folders. Go into the ui folder and rename all files with your language ending into us for example ui_core_de.dat to ui_core_us.dat, ui_ending_de.dat to ui_ending_us.dat. etc. You have to rename 24 files.
4. Copy all the 24 renamed files.
5. Now go to us temp folder and again in the ui folder.
6. Replace all the 24 renamed files from the eur version with the original us ones.
7. Start CPKTools
8. Hit 'browse' and choose us temp
9. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
10. Choose 'save path' and 'filename > data003.cpk'
11. Start to Build your new file
12. Replace data003.cpk with this new generated file
13. Copy the game to your sd card (note you still have to make the audio fix for the us version)
14. Change the language from wii u into english
15. start we game with loadiine

After that the game should start in your language for example german and have english voices.

here is a useful tut how to fix the game
Proper rebuild of data001.cpk: (should fix missing audio since it shouln'd be compressed)

1. Extract with CriToolpack1.0 all files from data001.cpk with decompress CRILAYLA (single file only possible)

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
8.1 Edit your .csv file with a texteditor of your choice and change for the following files from 'Uncompress' to 'Compress':

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)

8.2 Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
9. Replace data001.cpk with this new generated file
10. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Max. 2 Languages inside .cpk or game will blackscreen.

Note: I've only add the english audio files.

I hope you understand this tutorial and sry for my bad english.
 

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Skanob

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Hi everyone,
normaly when we start the game we had to use the audio which is the system language for example if i start the game i only have to use the german dub.
With this tutorial i'll show you how to setup the game to play it with english voices like the N64 title.

1. First we need the us version and the eur version (only the file data003.cpk) of Star Fox Zero.
2. Then unpack with CPKTools in both versions the file data003.cpk and save then
seperately in a new folder for example the files of the european version in eur temp and the files of the us version into us temp.
3. Go to the eur temp folder and you will see 8 folders. Go into the ui folder and rename all files with your language ending into us for example ui_core_de.dat to ui_core_us.dat, ui_ending_de.dat to ui_ending_us.dat. etc. You have to rename 24 files.
4. Copy all the 24 renamed files.
5. Now go to us temp folder and again in the ui folder.
6. Replace all the 24 renamed files from the eur version with the original us ones.
7. Start CPKTools
8. Hit 'browse' and choose us temp
9. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
10. Choose 'save path' and 'filename > data003.cpk'
11. Start to Build your new file
12. Replace data003.cpk with this new generated file
13. Copy the game to your sd card (note you still have to make the audio fix for the us version)
14. Change the language from wii u into english
15. start we game with loadiine

After that the game should start in your language for example german and have english voices.

here is a useful tut how to fix the game


Note: I've only add the english audio files.

I hope you understand this tutorial and sry for my bad english.

@dernettemann1983 you MUST give credit, where the credit is due to @liomajor :

Proper rebuild of data001.cpk: (should fix missing audio since it shouln'd be compressed)

1. Extract with CriToolpack1.0 all files from data001.cpk with decompress CRILAYLA (single file only possible)

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

2. Place all files in one folder, example: c:\temp
3. Copy your desired language into that folder, example: c:\temp\sound\stream\English(US)
4. Start CPKTools
5. Hit 'browse' and choose c:\temp
6. Data Align: 2048, Coding: UTF-8, Mode: Filename, no Dir.Mask and no ForceCompress
7. Choose 'save path' and 'filename > data001.cpk'
8. Start to Build your new file
8.1 Edit your .csv file with a texteditor of your choice and change for the following files from 'Uncompress' to 'Compress':

face/face_fox.dat
face/face_fox_new.dat
face/face_naus.dat
data_cpk.fst
effprim.epb
graphic.bxm
shader.dat
shader2.dat
shadereff.bxm
shadereff.dat
shadersetting.bxm
ShaderSign.dat

Example: C:\temp\data_cpk.fst, \data_cpk.fst, 0, Compress
(File on Disk, file in .cpk, ID-NR, Compress or Uncompress)

8.2 Use the following commandline to create the new 'data001.cpk' in 'c:\':
cpkmakec cpkmaker.out.csv -align=2048 -code=UTF-8 -mode=FILENAME c:\data001.cpk
9. Replace data001.cpk with this new generated file
10. Remove ALL language folders from content\sound\stream
If you want, you can add all audiofiles from 'stream' folder,
but have to remove the files or the game is stuck on loading!
Max. 2 Languages inside .cpk or game will blackscreen.
 
Last edited by Skanob,

jzwoohz

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Hello this post is great I want lo learn German, can I have a download link of the data003.cpk only please, the whole game is to heavy for people like me (Venezuela:wacko:)
 

jzwoohz

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