You can see the .cpk files by using the DSLazy program to unpack the rom. You can then take out, mod, or replace files and then repack it.
Jugiatsu said:So while I know this will replace the in battle voices, even if we change the scenario_private file from the J to the U version, it still does not add event voices correct?
IchigoK2031 said:did any1 besides me notice that the mage guys voice isn't jap if you do the undub?
xiuide said:IchigoK2031 said:did any1 besides me notice that the mage guys voice isn't jap if you do the undub?
his voice might be stored in the blame_j.sdat file, try switching that out as well. i browsed the contents of that with crystaltile2 and it was all sound files and whatnots. his voice may also be in the file the the (U) release is missing (im not at comp with unpacked files atm, and cant remember what its called) which is all the more reason to try and get the pointers/.cpk files figured out.
/sigh/
does anyone else remember when a undub was as simple as replacing a few files
IchigoK2031 said:did any1 besides me notice that the mage guys voice isn't jap if you do the undub?
sinbatsu said:the field voices when using item, plume, skills are packed inside field cpk along with battle texts
This will only restore Jap battle voices, but not the full jap audio, i take it?sinbatsu said:you need to repack them, if using the (J) one in (U) will produce japanese texts on battle texts like items you get, sins, etc