Hacking USB Loader 1.11s - mod by Sorg

bluebird12

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jservs7 said:
bluebird12 said:
How would we incorporate usptactical's cover images into this one?
And our own custom backgrounds.
smile.gif
I am really liking this build.

Well you can incorporate your own custom background easily. Just do what nicksasa said:
" you use "raw2c" or "bin2c" thats in devkitppc then you get the h files from your png's and you can just replace the .h file then "

Get a background.png, use raw2c, then just replace the file you get out with the background_full.h file inside the source.
 

jservs7

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bluebird12 said:
jservs7 said:
bluebird12 said:
How would we incorporate usptactical's cover images into this one?
And our own custom backgrounds.
smile.gif
I am really liking this build.

Well you can incorporate your own custom background easily. Just do what nicksasa said:
" you use "raw2c" or "bin2c" thats in devkitppc then you get the h files from your png's and you can just replace the .h file then "

Get a background.png, use raw2c, then just replace the file you get out with the background_full.h file inside the source.
I get a c and h file when I use raw2c.exe in my bin folder, but I replace the h file, I get an error when I try to compile: 'bgData' was not declared in this scope
 

bluebird12

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jservs7 said:
bluebird12 said:
jservs7 said:
bluebird12 said:
How would we incorporate usptactical's cover images into this one?
And our own custom backgrounds.
smile.gif
I am really liking this build.

Well you can incorporate your own custom background easily. Just do what nicksasa said:
" you use "raw2c" or "bin2c" thats in devkitppc then you get the h files from your png's and you can just replace the .h file then "

Get a background.png, use raw2c, then just replace the file you get out with the background_full.h file inside the source.
I get a c and h file when I use raw2c.exe in my bin folder, but I replace the h file, I get an error when I try to compile: 'bgData' was not declared in this scope

take the c file and rename it background_full.h. then put it in.
 

jservs7

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bluebird12 said:
jservs7 said:
bluebird12 said:
jservs7 said:
bluebird12 said:
How would we incorporate usptactical's cover images into this one?
And our own custom backgrounds.
smile.gif
I am really liking this build.

Well you can incorporate your own custom background easily. Just do what nicksasa said:
" you use "raw2c" or "bin2c" thats in devkitppc then you get the h files from your png's and you can just replace the .h file then "

Get a background.png, use raw2c, then just replace the file you get out with the background_full.h file inside the source.
I get a c and h file when I use raw2c.exe in my bin folder, but I replace the h file, I get an error when I try to compile: 'bgData' was not declared in this scope

take the c file and rename it background_full.h. then put it in.
Same error. I have my "Release.v.1.11" folder at "C:\". When I open the makefile and choose make, I just keep getting that error.
 

bluebird12

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Well I also removed the text at the beginning of the c file you get. Like I removed all the text before 0x89 and replaced it with
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={

And at the end i removed everything after the last number and replaced it with };

So my beginning looks like:

Code:
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={ 
ÂÂÂÂ0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,

and the end is like

Code:
ÂÂ.... 0x42, 0x60, 0x82};
 

jservs7

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bluebird12 said:
Well I also removed the text at the beginning of the c file you get. Like I removed all the text before 0x89 and replaced it with
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={

And at the end i removed everything after the last number and replaced it with };

So my beginning looks like:

Code:
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={ 
ÂÂÂÂ0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,

and the end is like

Code:
ÂÂ.... 0x42, 0x60, 0x82};
That's odd because I opened the h file that I renamed and it looks exactly like that from beginning to end and I didn't need to make any changes.
unsure.gif
 

bluebird12

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jservs7 said:
bluebird12 said:
Well I also removed the text at the beginning of the c file you get. Like I removed all the text before 0x89 and replaced it with
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={

And at the end i removed everything after the last number and replaced it with };

So my beginning looks like:

Code:
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={ 
ÂÂÂÂ0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,

and the end is like

Code:
ÂÂ.... 0x42, 0x60, 0x82};
That's odd because I opened the h file that I renamed and it looks exactly like that from beginning to end and I didn't need to make any changes.
unsure.gif

Well i used raw2c. Do u want me to give me the background you want and I will compile?
 

jservs7

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bluebird12 said:
jservs7 said:
bluebird12 said:
Well I also removed the text at the beginning of the c file you get. Like I removed all the text before 0x89 and replaced it with
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={

And at the end i removed everything after the last number and replaced it with };

So my beginning looks like:

Code:
u8 bgData[BGDATA_LEN] ATTRIBUTE_ALIGN(32) ={ 
ÂÂÂÂ0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,

and the end is like

Code:
ÂÂ.... 0x42, 0x60, 0x82};
That's odd because I opened the h file that I renamed and it looks exactly like that from beginning to end and I didn't need to make any changes.
unsure.gif

Well i used raw2c. Do u want me to give me the background you want and I will compile?
USBLoaderMenu-LONG.png


Thanks alot blue.
smile.gif
I used raw2c using the Windows command prompt, so not sure if there is another way to run it.
 

vettacossx

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Bluebird12 made me a loader that can load ANY pal game on NTSC it has proper video patches implimented properly personally i like his version the best!
smile.gif
all others that CLAIM to force region like SORGS dont work on a NTSC console to force region on Rogue Troopers PAL...yet bluebird12 made one that can actually load the game perfecftly!

QUOTE said:
combo with AVG, Norton does not pick it up

i dont really know or care if it was or was not virused html but i can tell you that you should NOT have 2 anti virus programs installed it can cause more harm than good if you think im just saying this..Go ahead and ask your Microsoft windows customer service rep ....
 

bluebird12

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jservs7 here you go. It's untested as I don't have access to my wii at the moment. Tell me if it worked.
biggrin.gif

http://www.mediafire.com/?yyyylcmm1mt


vettacossx said:
Bluebird12 made me a loader that can load ANY pal game on NTSC it has proper video patches implimented properly personally i like his version the best!
smile.gif
all others that CLAIM to force region like SORGS dont work on a NTSC console to force region on Rogue Troopers PAL...yet bluebird12 made one that can actually load the game perfecftly!

QUOTE said:
combo with AVG, Norton does not pick it up

i dont really know or care if it was or was not virused html but i can tell you that you should NOT have 2 anti virus programs installed it can cause more harm than good if you think im just saying this..Go ahead and ask your Microsoft windows customer service rep ....

lol thanks. But I didn't do anything new, I just applied WiiPower's patches.
smile.gif

But this version still doesn't work for you? Even with all its patches?
 

jservs7

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Figured it out blue!

LOL Of course I would after you wasted time in helping me compile it.
smile.gif
Thanks for the help.
 

bluebird12

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jservs7 said:
Figured it out blue!

LOL Of course I would after you wasted time in helping me compile it.
smile.gif
Thanks for the help.

Lol np... but seems like all for not. USB Loader 1.2 just came out.
 

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