i was watching df and john said that wii output is now just as good as gamecube due to homebrew, i always though it was the cable itself that was the issue and gamecube component just looked better
Component Cable and 720p HD TV.
Oh no! I'm dumb.thanks, but that´s hardware, not software. using those anyway
I always thought GC games looked more appealing than Wii games. Regardless of resolution (?). Old age/dementia ... What was I trying to sayi always though it was the cable itself that was the issue and gamecube component just looked better
it says thats for wii games tho, or is it a problem for gamecube games aswell on wiiLinneman must be referring to the wii 480P bug.
https://gbatemp.net/threads/wii-480p-video-bug-discovered.536599/
EDIT: As above
wait if gc games also have deflicker on then how can it be thatIt definitely has to be the deflicker thing, it's the single biggest change, even if there are other things that can also aid, although the 480p is a much smaller difference in comparison.
And GC games have deflicker pretty much always on too (unless you're a few of the games that had it as a setting like Sonic Heroes), so in that regard there's no difference between systems.
I am still very glad we learnt how to remove it.
ok but i really dont think the issue is deflicker since it would be so obvious this video goes more in depth into the problem with the wiis component quality vs gamecubeOf course GC games have deflicker, it's on by default and only a handful of games lets you remove it as I said.
This is because by default the GameCube, just like the PS2 and the Dreamcast play in 480i. Interlaced resolutions bring flickering to refresh the image, which without any filter show a noticeable vertical shake of the image they show, and can cause eye strain or, depending on your eyes something worse.
It was a measure to protect people, basically.
Dreamcast removes this filter if you play through VGA, as it's not needed on 480p (p stands for Progressive, in which the entire screen refreshes at the same time, so the issue above doesn't happen). Gamecube had a fine enough support for 480p, but it was game dependant, and only part of the GC's library supported it (and even then, no PAL game has it as far as I remember, only NTSC).
PS2 is in all honestly is the worst performing among the four systems of that generation. It's not only terrible at offering 480p support, with very few games giving you the choice, it's also really inconsistent at having deflicker, or nothing at all, with some games having it, many others not.
In any case, because how CRTs work, which were the displays used during the time of those systems, the deflicker filter wasn't an issue, mostly the opposite, and again, in 480i is there to help.
When these filters started to become an issue is when the change to flat panels started to become the norm. Modern displays (flat screens and such) started adding their own filtering for 480i content, so you would have the system addign the deflicker, and then the tv would add its own one. So from that point, the deflicker lost its reason to be forced.
But then we have the Wii, which has support for 480p on a system level, which as mentioned, already made the filter unnecessary and basically 95% of the games support 480p. Thus by removing it you gain a significant boost in quality.
The many, many, many years of people saying "Wii is blurry" boiled down to the deflicker filter, and the combination of flat panels + 480i video modes forcing two filters. Or strange bugs like the PAL version of Twilight Princess putting the filter twice. It's all software related.
I guess the reason as to why the Digital Foundry person said "The Wii is at last fixed" is because on GC, removing the filter was possible through Swiss time before it was available on Wii.