3. The delete function deletes a different game to the one I select.. I tried it yesterday with a gamecube game I had just backed up to try with wiiflow DML.
I used it before mod and always found it was another game to the one I had selected, that was deleted. When I tried it yesterday the game I had selected didn't disappear from the coverflow afterwards and was still there, then checking the drive another game beside the one I wanted to delete had been erased off my usb drive. Is this wiiflow or are my files/HD messed up I wonder?
4. I tried to back up a gamecube game yesterday,
I noticed if I have setting in .ini "dump compressed" to "no" the install fails at 10%. I get disc read error please clean disc but the disc is clean.
If the setting in .ini "dump compressed" is yesterday it works. I wanted to make a 1/1 of my gc discs does the option just strip off the empty unused space? I've hardly ever used my drive but I tried the disc in the drive normally just incase my drive was the problem but it loaded and I played it fine. Cleanrip failed though and I got motor off a little while after it starts... I have previously backed up my metroid prime trilogy, and other things fine with that program but never tried .gc before yesterday.
5. One part of wiiflow that I'm not sure I understand properly is the video setting. (global and game)
If I set global to "System" does it use the setting in system menu (progressive), can anyone confirm this what the "system" option is?
I set the option in the global settings and then leave the games setting on default this means all games would be on the "system" setting (progressive)?
Because had odd problem when using different combination of global setting and individual setting that didn't make sense to me... the NTSC Mario All Stars Collection I remember didn't for some reason work unless I set the global video setting off of "system", even though the games individual video setting was different anyway. Again pre mod version thing but I still got weird breaking more about this...
3. That might be connected with a bug I just noticed on r506. I had never actually done the copy-play from USB for DML before but now that I moved everything over to the hard drive for DM I noticed that one of my games is recognized wrong as "on SD".
I have Four Swords and Harry Potter 1 (both NTSC) and Mario Sunshine and Wind Waker (both PAL) on SD. All of them on the hard drive show up marked as "on SD" but Harry Potter. Instead, Sands of Time shows up as "on SD". It doesn't really effect anything other than the label and I don't really need any of them on SD anymore but it was just interesting to note.
4. Yeah, the compress option just has it skip unused space (usually at the beginning of the disk). There's probably some part of the disk in that unused space that is physically damaged and giving you read errors when trying the 1:1 rips. Unless it's a game that uses audio streaming, though, there shouldn't be any problem with cutting out the padding.
5. I think "System" looks at what is set in the system menu settings (what a Wii game would run at if run from the disk channel) and tries to force that for GameCube games.
Can the "default" video option in the game config possibly be changed to "global" to show more clearly that its just using wiiflow global setting?
Good idea.
I´ve got a problem with dml, too. Games from the compatibily-list run fine and the rip-prozess has done correctly. But I tried to rip Resident Evil Remake, a 2-disc game. First disc ripping was ok. But when I insert disc to, to rip, I got a message that says I´ve to insert disc 1 to calculate the game size. Then Wiiflow does nothing more. I can move the cursor, but nothing more. Just a hard-reset helps to go back.
After many tries, I ripped Resident Evil vial clean rip. In the games-folder I created a new empty folder, copied the sys-folder from Mario Sunshine in the empty folder and put the cleanrip iso-file in it. Tried this a few times for a few games and now I can play them, but for every game I ripped with cleanrip, the cover of Mario Sunshine is shown once more in Wiiflow. Now I´ve got 8 covers for Mario Sunshine in my Cubeflow. What can I do? Or what did I wrong?
It's most likely because you're using the sys folder from Super Mario Sunshine which is causing the loader to see every game as SMS. You could try using a hex editor and editing the boot.bin file to change the game ID and name, or just use DiscEX/GCReEx.
Actually, I think all you REALLY need in order for it to run is the ISO image named game.iso in a folder (doesn't matter the name) inside the /games/ folder. I'd assume WiiFlow could figure out what game it was from just the disk image itself.
Can you turn off the Homebrew / Nand button?
If you want JUST the homebrew and NAND not to show up on the selector button (the one in the bottom right corner) but the rest of them to show up, go to the wiiflow.ini file in /apps/wiiflow/ and under the sections labeled [NAND] and [HOMEBREW] (if I remember the names right) there should be an entry under each that says disable=no. Change it to disable=yes, save it, and they should go away.
(the corresponding buttons in the default source menu SHOULD go away, too, but I haven't tested it to see if that's the case.)
If what you wanted was just to have the whole selector button go away all together, there's an option under [GENERAL] that says hideviews=no. Change it to yes to get rid of that.
Finally, if you have a source menu with pictures and stuff set up and want to get rid of it on there, in the source_menu.ini file in the /wiiflow/source_menu/ folder for each button there should be a source= entry for each button. For the buttons that have it set to source=homebrew, source=realnand, or source=emunand, change it to source= (with nothing after the = sign.) those buttons should go away then.