Witcher 3 director and Cyberpunk 2077 co-director forms new studio

logo_rebel_wolves.jpg

Konrad Tomaszkiewicz, director of The Witcher 3 and Head of Production/Secondary Game Director on Cyberpunk 2077, has founded a new studio with other ex-CD Projekt Red alumni. Tomaszkiewicz will be CEO and game director, and has announced that the team is working on a dark fantasy RPG built in Unreal Engine 5 that they hope will revolutionize the RPG genre. "Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title," said Tomaszkiewicz in a press release. "We want to stay small and agile—a place where people know and care for each other.” The press release also emphasizes several times that they will be putting the team first, possibly alluding to allegations of crunch and abuse at CD Projekt Red. "The team comes first, always. Happy people make great games – games players want and deserve. Yes, it's as simple as that," reads one such section.

Joining Tomaszkiewicz are other former CD Projekt Red employees, including Design Director Daniel Sadowski (Witcher 1), Narrative Director and Main Writer Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker), Art Director Bartłomiej Gaweł (Witcher 1-3) and Animation Director Tamara Zawada (Witcher 3). “In order to create truly great games, we won't chase trends or numbers," said narrative director Jakub Szamalek. "Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions."

:arrow: Source (GBAtemp Inbox)
:arrow: Rebel Wolves official website
 

yoyoyo69

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I wish them all the best but I'm unsure what they can do that would revolutionise with such a small team and no budget. Maybe I'm thinking too much into what I think I want from gaming, often what the publisher's tell us we want, I guess.
 

Urbanshadow

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I wish them all the best but I'm unsure what they can do that would revolutionise with such a small team and no budget. Maybe I'm thinking too much into what I think I want from gaming, often what the publisher's tell us we want, I guess.

He already did it when CDPR was just a room with three developers and takeaway leftovers. Then CDPR got increasingly Corporate'd ad nauseam. He's trying to cut the BS out. I respect the man, I suffer from the same every single day.

They have what it takes. Let's see where this ends.
 

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Let's hope they are good on their promise and deliver an epic Rpg that can live up to the lofty standards set by the Witcher 3.
 

masagrator

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He already did it when CDPR was just a room with three developers and takeaway leftovers. Then CDPR got increasingly Corporate'd ad nauseam. He's trying to cut the BS out. I respect the man, I suffer from the same every single day.

They have what it takes. Let's see where this ends.
But they had money from CD Projekt which was one of the biggest publishers in Poland. Where they now get money from?
 

MarkDarkness

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They can be like what Troika was... and they delivered great games like Arcanum and Vampire TM. BUT Troika died because of not being able to properly scale and do partnerships correctly... so it's a tough balancing act.
 

Darth Meteos

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So these are the actual talent behind CDPR that left because the company became woke trash?
i'm pretty sure the problem was the whole 'releasing an unfinished game after crunching on it for too long'
the political alignment of a company like that seems to be in the opposite configuration
 
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Purple_Shyguy

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i'm pretty sure the problem was the whole 'releasing an unfinished game after crunching on it for too long'
the political alignment of a company like that seems to be in the opposite configuration
You really think there was a mass exodus due to crunch rather than all the talent left because they hired a never ending wave of diversity hires that delivered CP2077?

Cyberpunk is the result of hiring staff based on their genitals and skin colour over their actual skill and merit. And all the actually talented people that made Witcher games so great are GONE.
 
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relauby

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You really think there was a mass exodus due to crunch rather than all the talent left because they hired a never ending wave of diversity hires that delivered CP2077?

Cyberpunk is the result of hiring staff based on their genitals and skin colour over their actual skill and merit. And all the actually talented people that made Witcher games so great are GONE.
Which diversity hires are you talking about exactly? Because looking down the list of people who made it, I'm seeing director Adam Badowski (white dude), producer Konrad Tomaszkiewicz (white dude), lead programmer Piotr Tomsiński (white dude), writers Marcin Blacha and Tomasz Marchewka (both white dudes), and composers P.T. Adamczyk, Marcin Przybyłowicz and Paul Leonard-Morgan (all white dudes). The two actors for the playable character are also both white, and the main actor in the marketing and the crux of the entire story is Keanu Reeves, a white dude. According to this GameSpot article, all but one person on the boards of directors were men. At the end of the fiscal year 2019 (April 2020), when the majority of creative design work on Cyberpunk would have already been done, they announced they had made more diverse hires, but men still comprised 74 percent of the company, and Polish people made up 79 percent.
 

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