Zanthia

Contains the start of the opcode actors for e.g. 32 opcodes as in nesasm on the Zilog 80, then all of them in non-major classes. Now just (LD . 0x0A). Here's the latest source (v0.1.9) : sf.net/projects/neko-z80asm-scm/
All hex codes are in as well as the base argument actors for evaluating assembler syntax. Latest source is here (v0.1.8) : sf.net/projects/neko-z80asm-scm/
All opcodes are in, with maybe some mistakes on the mnemonic syntax but the z80 opcode table where the hexes etc are should be usable. neko-z80-asm is a Zilog80 assembler coded in guile (1.4). The latest source is available here (v0.1.7) : sf.net/projects/neko-z80asm-scm/
Half of the Zilog 80 opcodes are in, including obfuscated ones, nothing for game boy assembler yet except for the actor class. Here's the latest release (v0.1.6) : sf.net/projects/neko-z80asm-scm/
The genetic programming system is almost finished. I just need to build the parse tree from a Genome instance, then adapt the writing of the ParseTree instance itself. You can use neslisp to compile and fetch errors on the command line (in shell). Then it will build NES programs. The internal...
Genetic programming library for an emulator (uses LISP as a sandbox compiler) : sf.net/projects/irixjoker-sensing-utils/
I added a file writing system, WIP, latest source (v0.1.4) is here : sf.net/projects/neko-z80asm-scm/
Programmed on IRIX 6.2 for guile Scheme 1.4 (WIP) : sf.net/projects/neko-z80asm-scm/
Ashen Sea and Hero's Adventure are Quest for Glory based games, WIP further. Ashen Sea is coded in Android Studio Java and is available here : sf.net/projects/ashen-sea/ It has a Widget and Imaging system. Hero's Adventure is coded in Squeak/Smalltalk, the latest source is here ...
The start of an AI project of mine, includes a feed-forward neural net now, here's the latest source (v0.1.5) : sf.net/projects/irixjoker-ai-utils/
There's now NES tiles and sprites number printing for the NES : sf.net/projects/romblast/
Zanthia
Views
194
Reaction score
1
Personal Blogs
The start of my ROM utility, written in plain awk : sf.net/projects/romblast/
Went to version 0.3.2, major bugfix, the code is available here : sf.net/projects/nessoundstudio/
My start on a (mostly single user, unless I update clisp with networking) MOO, coded in LISP. There's just character sheets with modifications. Here's the latest source (v0.1.15) : sf.net/projects/lisp-lmoo/
Zanthia
Views
146
Reaction score
1
Personal Blogs
A NES music player and NES music composing system I added a 4 channel sample and did some more work on the sampler system. The meaning is to feature music on the 4 channels with separate durations. Here's the latest source (v0.3.1) : sf.net/projects/nessoundstudio/
I just added a printer module, here's the latest source (v0.3.1) : sf.net/projects/nessoundstudio/files/
The syswrite function now has a pitch and duration, see main.cc for an example. So the main API is complete. Here's the latest source : sf.net/projects/nessoundstudio/files/
There's a small cc65 compile in main.cc, the API is somewhat present, here's the latest source : sf.net/projects/nessoundstudio/files/
I added process locks and a locking table for EFS (extent file system) and the same for the virtual file system e.g. the HD on your host OS. There's also a start on reading/writing on EFS and the virtual HD. Here's the latest source (v0.1.41) : sf.net/projects/irixjoker-utils/files/
At 2000+ lines, so you use the utilities somewhat, I am busy on the EFS filesystem. Latest source is here (v0.1.39): sf.net/projects/irixjoker-utils/files/ Then, the start of the SGIMips and IRIX emulator, latest source is here (v0.1.1) : sf.net/projects/irixjoker/files/

Blog information

Author
Zanthia
Blog entries
124
Last update
General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    @Materia_tofu, We do learn a lot from plenty of talented individuals.
  • Materia_tofu @ Materia_tofu:
    this is true! i learned how to make soundfont remixes from a friend back in 2021
    +1
  • BakerMan @ BakerMan:
    Update on my brother: He's home now, tired and hungry, obviously, but other than that, seems to be doing fine.
    +2
  • Veho @ Veho:
    That's a relief to hear. Do you know what happened?
  • SylverReZ @ SylverReZ:
    @BakerMan, Any idea what happened? I hope that your brother's doing good.
  • BakerMan @ BakerMan:
    Well, from what I've heard from my parents, he had a seizure last night, perhaps an epileptic episode, fucking died, had a near death experience, my dad called the paramedics, they showed up, took him to the hospital, and he woke up covered in tubes, and started complaining.
  • BakerMan @ BakerMan:
    He couldn't eat until after his MRI, when he had a bomb pop.
  • BakerMan @ BakerMan:
    What matters now is that he's doing alright.
  • Veho @ Veho:
    But you still don't know what it was?
  • Veho @ Veho:
    Has he had seizures before?
  • The Real Jdbye @ The Real Jdbye:
    apparently stress can cause seizures, my brother had one during a test once
  • The Real Jdbye @ The Real Jdbye:
    never had one before that, and never had one since
  • Redleviboy123 @ Redleviboy123:
    Question about game texture chanching Do i need an own game id?
  • The Real Jdbye @ The Real Jdbye:
    @Veho for those that want to
    experience being sonic the hedgehog
  • Veho @ Veho:
    Ah, you mean
    furries.
    +1
  • The Real Jdbye @ The Real Jdbye:
    well, sonic fans are a whole separate thing from furries
  • The Real Jdbye @ The Real Jdbye:
    like bronys
  • The Real Jdbye @ The Real Jdbye:
    sonic porn is too weird even for me
  • Dumpflam @ Dumpflam:
    bruh
  • Dumpflam @ Dumpflam:
    guys how do i delete a post
  • The Real Jdbye @ The Real Jdbye:
    you don't
  • The Real Jdbye @ The Real Jdbye:
    you can report it and request deletion
  • BakerMan @ BakerMan:
    Also, no, that was his first time having a seizure, and hopefully the last
    +1
    BakerMan @ BakerMan: Also, no, that was his first time having a seizure, and hopefully the last +1