16.0.0 builds

Lots of people with outdated homebrew causing issues.
Several Devs are MIA but others have stepped up and created forks or hacky builds!
Appreciate everything everyone is doing for this particularly difficult release.
I will add more 16.0.0 related releases as I find them.

AppName:
DirectLink
Credit

Tesla Menu:
https://github.com/WerWolv/Tesla-Menu/files/10918211/artifact.zip
@masagrator says this should be tested! See his comment below.
https://github.com/ELY3M/Tesla-Menu/releases/
@ELY_M

Edizon Overlay:
https://github.com/proferabg/EdiZon-Overlay/releases/tag/v1.0.4
@proferabg

Emuiibo
https://github.com/XorTroll/emuiibo/files/10892346/emuiibo-v0.6.5.zip
@XorTroll
@josete2k

ovl-sysmodule:
https://github.com/WerWolv/ovl-sysmodules/issues/19
https://github.com/WerWolv/ovl-sysmodules/files/10878792/ovlSysmodules.zip
@muxi1

Reposted with permission from @impeeza ’s post (THANK YOU!)
(be sure to stop by his original post to give him a thumbs up!)

BatteryChargeInfoNX
Ftpovl
TextreaderOVL
https://gbatemp.net/threads/tesla-the-nintendo-switch-overlay-menu.557362/post-10084634
@Storm21

TextReaderOVL (Full Screen)
https://gbatemp.net/threads/tesla-the-nintendo-switch-overlay-menu.557362/post-10085601

Status Monitor
https://github.com/masagrator/Status-Monitor-Overlay/releases
@masagrator

Studious-Pancake
https://github.com/HookedBehemoth/studious-pancake/releases
@HookedBehemoth

If I didn’t properly credit someone for their work, please let me know so I can fix it.

Comments

I didn't test this artifact. Only uploaded artifact created by actions. One person said it's not working for them on 16.0.0, so I would consider testing it first to check if user did not make an error in checking it.
 
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I hate that 90% of my homebrew apps won't launch because they need updated. :/
 

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General chit-chat
Help Users
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
  • S @ salazarcosplay:
    how are you\
    S @ salazarcosplay: how are you\