Second Blog Entry of Today: Discussing WiiInjectify

Hey there, this is CatmanFan again, and I just wanted to talk about WiiInjectify and my current work on it.
First off, after seeing KhaderWelaye's new WiiVC Injector GUI, I got really interested and thought about switching again to GUI for my WiiInjectify project. But I didn't want to do it too early, especially since building a Wii VC WAD injector in Visual C# is a challenging process, and I would have to do it with a group of developers. I was already thinking about leaving the GUI for version 2.0 and sticking with the batch until then, but right now I am very confused. In fact, it's up to you guys to choose. I will go ahead and continue working on the batch script while I also work on the interface for a GUI. If just enough of you people want a GUI, I will go ahead and work on the GUI, and vice versa.

But anyway, I am working on beta 1 right now, which includes a lot of bugfixes as well as Nintendo 64 support. You can use any N64 WAD as well as ROMC WADs (Mario Golf, Majora's Mask) which will improve compatibility quite a bit.

Besides this, I really don't have that much to say here. I hope I didn't embarrass or offend anyone. Be usre to post your thoughts or your suggestions in the comments below. Bye.
-CatmanFan

By the way, here's another screenshot:
View attachment 105436
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Comments

@H1B1Esquire If you're saying that I should adopt a GUI for WiiInjectify, I'm just saying it would be a difficult process to do by myself, and I would require a group of developers to create the processes that inject the ROM, generate images, do other stuff here and there, etc. I am only a professional at making GUI interfaces, BTW.
 

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    2 wires left on motherboard, 7 temp soldered to a flasher, then removed after flashed
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    Technically don't even have to remove it could just keep it on
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