second one

So yeah,
First homebrew for DS was simple and playable, but I wanted to make something that at least use graphic hardware.
So I looked again to a temp's programming for NDS tutorial and tried to check what NFlib is able to.
Then I looked for graphic resources to make things easier...
and I found very beutiful free assets on itch.io ("SunnyLand Forest" by Ansimuz - I said - Yes! This is it! :] ) and decided to create a platform game engine...
So I'm not dev, I don't feel familar with wide abstraction. If i don't have to I ommit regular expressions or vim shortcuts.
But I really wanted to bring my program to some point and prove myself that I can and I'm happy with a results.
Just for now I have implemented character's physics, and background pralax scroll, but still many things to do.
It was fun to make it first time with own idea, even if my code don't fit to any standards, it really works. :]
It's great bring to life so nice characters, and that wasn't so hard with NFlib... :]
I feel lazy to finish this, I guess that was only exercise, so maybe I upload this alpha demo, it's fun to hop on a snail and bee.
=============
Update:
SunnylandDS v0.2 released
This is second and i think last update.
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Comments

Great work.:yay:
I hope mayn Users here find your Demo and this Blog.
I am sure there are MANY people out there who are ambitious and motivated also to do such things.:)

Thank you for sharing your work with us.:)
 
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Thank you !! Really funny and wonderful animatons.I like this kind of Characters.
An ecxellent "Base" for a game.:)
Runs by the Way under TWiLight Menu.:yaynds:

Thank you for sharing.:)
 
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Thanks and you're welcome, I'm happy you like it. I know, animations are pretty cool that's why enjoyed. :) One thing i miss in this lib it doesn't support 4bpp (16colors) background and sprites. It could be useful for this asset and save upon 50% space in VRAM. I like to optimize but oh well, It just works. (we have 2019 now, i guess real programmers don't think about that problems anymore).
 
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plasturion
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