I didn't have a chance to play Wii in the last-gen because well, during the last gen my disposable income was not too great and I needed to save money for my grad study, thanks goodness I got a government scholarship to study in New Zealand and my fate has been better ever since.
Anyway, I bought home to me a Wii console that is capable to play gamecube games (and it still has the gamecube gamepad slots!), and after playing some wii games for awhile, I kinda disappointed with the games. I think wiimote was horrible, too gimmicky, and for people who have RSI like me, it's tiresome to play. I played mario galaxy briefly on Wii, despite my love for the game, I just couldn't enjoy the motion control. I shelved SMG for years, till well, few weeks ago.
I found out that the most challenging part of playing SMG on a gamepad is the fact that the game was designed for a motion control. I googled out and find people made their custom configuration for 360, which is quite good, but not a seamless experience. After some trial and error (and seeing SMG re-release on nvidia shield) I finally found my "perfect" gamecube configuration for SMG:
View attachment 184703
Actually my configuration is quite straight forward:
shake button = X button
jump button = A button
fire star bit = press L+R
that button to pull yourself with the star = R
move = left analog
control your starbit shooting point = right analog
camera control = d-pad
ground pound = Z
Yes, at first it may looked weird, because you need to access the fire star bit button by pressing L and R, but I thought to myself, most shooting games requires you to hold L shoulder button and followed by R shoulder or trigger, so this is the justification why the fire star bit button is configured like this.
now, SMG needs an extra configuration that you need to use when playing the rolling ball galaxy, which is the "tilt". I noticed that the posted configuration suggested to make a two separate configuration and change the configuration whenever you need to play that level. Well that's not quite ideal, since dolphin can use button combination, you can just use L + left analog button to access this mode, and no need to switch configuration when playing this game. I found this game is much a better experience compared to that dreaded wiimote. Some levels do feel awkward though, but for 95% of my experience, it feels nicer.
I just saved Luigi. I wonder why Luigi didn't think his brother was dead when looking at that mario ghost?
happy weekend and let me know what do you think about this configuration (you can apply the similar logic with 360 gamepad as well)
Anyway, I bought home to me a Wii console that is capable to play gamecube games (and it still has the gamecube gamepad slots!), and after playing some wii games for awhile, I kinda disappointed with the games. I think wiimote was horrible, too gimmicky, and for people who have RSI like me, it's tiresome to play. I played mario galaxy briefly on Wii, despite my love for the game, I just couldn't enjoy the motion control. I shelved SMG for years, till well, few weeks ago.
I found out that the most challenging part of playing SMG on a gamepad is the fact that the game was designed for a motion control. I googled out and find people made their custom configuration for 360, which is quite good, but not a seamless experience. After some trial and error (and seeing SMG re-release on nvidia shield) I finally found my "perfect" gamecube configuration for SMG:
View attachment 184703
Actually my configuration is quite straight forward:
shake button = X button
jump button = A button
fire star bit = press L+R
that button to pull yourself with the star = R
move = left analog
control your starbit shooting point = right analog
camera control = d-pad
ground pound = Z
Yes, at first it may looked weird, because you need to access the fire star bit button by pressing L and R, but I thought to myself, most shooting games requires you to hold L shoulder button and followed by R shoulder or trigger, so this is the justification why the fire star bit button is configured like this.
now, SMG needs an extra configuration that you need to use when playing the rolling ball galaxy, which is the "tilt". I noticed that the posted configuration suggested to make a two separate configuration and change the configuration whenever you need to play that level. Well that's not quite ideal, since dolphin can use button combination, you can just use L + left analog button to access this mode, and no need to switch configuration when playing this game. I found this game is much a better experience compared to that dreaded wiimote. Some levels do feel awkward though, but for 95% of my experience, it feels nicer.
I just saved Luigi. I wonder why Luigi didn't think his brother was dead when looking at that mario ghost?
happy weekend and let me know what do you think about this configuration (you can apply the similar logic with 360 gamepad as well)