LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection

LOZ: Tears of the Kingdom Dynamic fps, static fps, and visual fixes patch collection 0.5.0

Quick update which fixes crashing in Ryujinx. I did a bunch of testing to make sure this was the culprit. Removed my dynamic resolution fix.
Just a quick update to include ChuckFeedAndSeed's dynamic FPS patch. Note that there are now static and non-static mods. Use the non-static to include the dynamic fps patches. May have made some changes to VisualFixes (I forgot). Some VisualFixes may be incompatible with Ryujinx (I haven't been able to reproduce this, but others are reporting crashes), so if you experience issues, try toggling them to see what might get it working. If you use one of the dynamic fps versions, I suggest disabling any 'fast gpu time' hack in the emulator settings.
Bugfix update. Thanks for pointing out the mistake patchanon, the relevant line was a mistake in some automation that I didn't thoroughly check.
This update includes a 20fps patch for weaker computers, and some general stability improvements to the code. Also, I've added a Visual Fix Mod that has an alternative method of disabling FSR and dynamic resolution, as well as a shadow resolution option, a FXAA disabler (probably HW only,) and a high LOD option (also probably HW only).
Updated the patches for the latest 1.1.0 release of TOTK. 60FPS doesn't seem to crash anymore when after game over, not sure why it's fixed but I won't look a gift horse in the mouth.
New 30fps & 60fps patches for emulators, this fixes shrines running at double speed, however FMVs are still sped up.

Note: If your computer hardware isn't strong enough for 60fps, it'll run in slow-motion. This isn't a bug with the patch. Either wait till emulation is more optimized or use the 30fps patch. Also, there may be Game Over softlocks with 60fps, please confirm if this is the case. Thanks.
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