New automated build by @raz0red for WiiMednafen, built in 2021-11-04. More info: https://github.com/raz0red/wii-mednafen/actions/runs/1419210870
New automated build by @raz0red for WiiMednafen, built in 2021-10-14. More info: https://github.com/raz0red/wii-mednafen/actions/runs/1339722964
More info here: https://github.com/raz0red/wii-mednafen/issues/69
More info here: https://github.com/raz0red/wii-mednafen/issues/88
CHANGELOG: NES controls support Added Arkanoid controller support (via Wiimote IR, Twist, and Tilt) Added Space Shadow gun support (via Wiimote IR) Added Zapper support (via Wiimote IR) Added Oeka Kids support (via Wiimote IR) Added Hypershot controller support (Hyper Sports) CD ROM cue sheets Added support for UTF-8 files. Added support for high-ascii characters. Inherited settings now display the inherited value and where they are being inherited from. Added ability to specify language for WonderSwan via emulator settings. (see Mednafen 0.9.19 merge notes below) Merged changes from 0.9.19 (Mednafen proper) LYNX emulation Fixed EVERON detection emulation, and emulated a hardware bug regarding SCB data reading, the latter of which fixes a graphical glitch in "Joust". NES emulation Improved iNES mapper 69 expansion sound emulation accuracy (volume interpretation and channel frequencies were off). (Gimmick! sound) Fixed a bug in the MMC5 split-screen emulation that caused a garbage scanline in the intro sequence of "Uchuu Keibitai SDF". Fixed MMC5 32K PRG switching mode. WonderSwan emulation Fixed a reset initialization bug (due to a design flaw) that was partially corrupting internal and external EEPROM. Implemented experimental setting "wswan.language"; it's only known to affect "Digimon Tamers: Battle Spirit".
CHANGELOG: Minor update from 0.1 Double strike fixes for PAL display modes PAL50: fixed minor display corruption issue PAL60: was completely broken, now works correctly Space Pinball Prototype (Virtual Boy) Added idle loop patch, it now runs at full speed w/o frame skipping Added proper control mappings
CHANGELOG: Added support for MegaDrive/Genesis. Added rewind support for the following emulators: GameBoy/GameBoy Color Game Gear Lynx Nintendo Entertainment System (excludes FDS games) Neo Geo Pocket PC Engine/TurboGrafx 16 (excludes CD games) Sega Master System WonderSwan (excludes large SRAM sizes: Dicing Knight, Judgment Silversword) VI + GX scaler (eliminates majority of scaling artifacts). Default screen sizes per emulator (1x, 2x, Full, etc.). Full widescreen support 16:9 correction option (displays 4:3 on widescreen displays). Double strike (240p) mode support (can be enabled globally and per-emulator). By default, is explicitly disabled for handheld emulators. Color trap filter (Eke-eke implementation) Master system FM sound support (when region set to Domestic/Japan) Virtual Boy SRAM bug fix (was not being persisted). Fixed bug where screen sizing controls were not being properly rotated (games with vertical orientation). Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.). WonderSwan control mappings now supports "profile" toggle. Allows for saving mappings for both orientations for a single game (Klonoa, etc.). Updated Game Gear to display with proper aspect ratio. Ability to set Volume globally and per-emulator. Additional SMS/GG compatibility Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go figure) from loading as part of a CD image (CUE sheet). Fixed bug that prevented some FDS games (Metroid) from properly flipping the disk.