WiiMednafen

WiiMednafen 0.3-SNAPSHOT-202111040001

CHANGELOG:
  • NES controls support
    • Added Arkanoid controller support (via Wiimote IR, Twist, and Tilt)
    • Added Space Shadow gun support (via Wiimote IR)
    • Added Zapper support (via Wiimote IR)
    • Added Oeka Kids support (via Wiimote IR)
    • Added Hypershot controller support (Hyper Sports)
  • CD ROM cue sheets
    • Added support for UTF-8 files.
    • Added support for high-ascii characters.
  • Inherited settings now display the inherited value and where they are
    being inherited from.
  • Added ability to specify language for WonderSwan via emulator settings.
    (see Mednafen 0.9.19 merge notes below)
  • Merged changes from 0.9.19 (Mednafen proper)
    • LYNX emulation
      • Fixed EVERON detection emulation, and emulated a hardware bug
        regarding SCB data reading, the latter of which fixes a graphical
        glitch in "Joust".
    • NES emulation
      • Improved iNES mapper 69 expansion sound emulation accuracy (volume
        interpretation and channel frequencies were off). (Gimmick! sound)
      • Fixed a bug in the MMC5 split-screen emulation that caused a garbage
        scanline in the intro sequence of "Uchuu Keibitai SDF".
      • Fixed MMC5 32K PRG switching mode.
    • WonderSwan emulation
      • Fixed a reset initialization bug (due to a design flaw) that was
        partially corrupting internal and external EEPROM.
      • Implemented experimental setting "wswan.language"; it's only known to
        affect "Digimon Tamers: Battle Spirit".
CHANGELOG:
  • Minor update from 0.1
    • Double strike fixes for PAL display modes
      • PAL50: fixed minor display corruption issue
      • PAL60: was completely broken, now works correctly
    • Space Pinball Prototype (Virtual Boy)
      • Added idle loop patch, it now runs at full speed w/o frame skipping
      • Added proper control mappings
CHANGELOG:
  • Added support for MegaDrive/Genesis.
  • Added rewind support for the following emulators:
    • GameBoy/GameBoy Color
    • Game Gear
    • Lynx
    • Nintendo Entertainment System (excludes FDS games)
    • Neo Geo Pocket
    • PC Engine/TurboGrafx 16 (excludes CD games)
    • Sega Master System
    • WonderSwan (excludes large SRAM sizes: Dicing Knight,
      Judgment Silversword)
  • VI + GX scaler (eliminates majority of scaling artifacts).
  • Default screen sizes per emulator (1x, 2x, Full, etc.).
  • Full widescreen support
  • 16:9 correction option (displays 4:3 on widescreen displays).
  • Double strike (240p) mode support (can be enabled globally and
    per-emulator). By default, is explicitly disabled for handheld emulators.
  • Color trap filter (Eke-eke implementation)
  • Master system FM sound support (when region set to Domestic/Japan)
  • Virtual Boy SRAM bug fix (was not being persisted).
  • Fixed bug where screen sizing controls were not being properly rotated
    (games with vertical orientation).
  • Ability to map "rotate screen" button for WonderSwan (Klonoa, etc.).
  • WonderSwan control mappings now supports "profile" toggle. Allows for
    saving mappings for both orientations for a single game (Klonoa, etc.).
  • Updated Game Gear to display with proper aspect ratio.
  • Ability to set Volume globally and per-emulator.
  • Additional SMS/GG compatibility
  • Fixed bug that prevented certain Ogg Vorbis files (multiples of 1024, go
    figure) from loading as part of a CD image (CUE sheet).
  • Fixed bug that prevented some FDS games (Metroid) from properly flipping
    the disk.
General chit-chat
Help Users
    K3Nv2 @ K3Nv2: https://a.co/d/d7mkQP8