Last edited by alexfree,
Oh, I didn't know that. Still, thanks for all your hard work mate!Only PAL games have LibCrypt
No need, LibCrypt patcher handles everything. Just patch and burnShould we use EDCRE after libcrypt-patcher or can we burn the ISO directly to play on console ?
Perfect, thank you for all these toolsNo need, LibCrypt patcher handles everything. Just patch and burn
--driver generic-mmc-raw
and --swap
options, say me if I'm correct--driver generic-mmc-raw
option if there is EDC protection--swap
option, ONLY by looking in the .cue if there is minimum 1 audio track?Perfect, thank you for all these tools
So you could perhaps inform me about other things, it's difficult to find information on the PS1 there are fewer and fewer people who are interested I have the impression
I burned a few redump games to test the modchips after installing them, and see if the games from other regions are launched correctly
- Dino Crisis (Europe) EDC: No | Anti-modchip: Yes but patched with LCP, since LibCrypt seems to block on the screen which informs that the game is violent)
- Um Jammer Lammy (Europe) EDC: Yes | Anti-modchip: Yes | LibCrypt: No
- Legend of Mana (NTSC-J) EDC: Yes | Anti-modchip: Yes | LibCrypt: No
- Strider 2 (NTSC-U) EDC: No | Anti-modchip: Yes | LibCrypt: No
Some contain EDC protection, but for just testing the modchip, is burning them with imgburn enough? Or can it distort the results?
Since I saw your guide, to use the games on consoles, if they have libcrypt I will patch them with LCP and burn them with CDRDAO, but for the--driver generic-mmc-raw
and--swap
options, say me if I'm correct
I only put the--driver generic-mmc-raw
option if there is EDC protection
and for the--swap
option, ONLY by looking in the .cue if there is minimum 1 audio track?
Or if I don't know, I can use them all the time?
And for games patched by fantrad, do you have to use EDCRE?
Thanks
cdrdao write --speed <your speed here> --driver generic-mmc-raw --swap --eject -n *.cue