Taxiderpy

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"I know what I have"
You do huh

The stuff of nightmares if you ask me lol

I find it cute actually, imo
The Angel of Death stands between heaven and earth, holding a poison-dripping sword. Identified with Satan, he is full of eyes, a diligent reaper, an old fugitive and wanderer like Cain, a beggar, a pedlar, an Arab nomad, a skeleton capering with sinners and misers in a juggler's dance.


But the nightmarish Angel presents a different face to the one who has 'died before death', or who has attained some measure of the apatheia of the saint.

We are told that Azrael, Death, appears to our spirit in a form determined by our beliefs, actions, and dispositions during life. He may even manifest invisibly, 'so that a man may die of a rose in aromatic pain' - or of a rotting stench. When the soul sees Azrael, it 'falls in love', and its gaze is thus withdrawn from the body as if by a seduction. Great prophets and saints have even been politely invited by Death, who appears to them in corporeal form. Thus it was with Moses, and with Mohammed. When the Persian poet Rumi lay on his deathbed, Azrael appeared as a beautiful youth and said, "I am come by divine command to enquire what commission the Master may have to entrust in me."

In fact, a strange connection becomes apparent between Mors and Amor, Love and Death. The moment of 'extinction' in the pleasure of love resembles that of death, and thus that of the mystic. In mythic terms, Eros and Thanatos are almost twins, for in some cases Death appears as a lovely youth, and Eros as a withered starveling.

Both Love and Death are gateways, hence their eternal adolescence and their fixation in the midst of the rite of passage.
 

Psionic Roshambo

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A2CekxN_d.webp


Yeah!
 
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  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
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  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
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  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
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  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
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  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
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  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
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    im taking a break for today anyway
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  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
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  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to... +1