Sure. Any core can be built with audio optimization levels 0, 1 and 2, without changing core code. I can take a look at Snes9x source to see if we can easily get optimization level 3 too.
I suggest building RA with WIIU_AUDIO_OPTIMIZATION_LEVEL=2...
Aroma Beta 20 has been released!
Changelog:
Fix displaying the config menu when using 480i + 4:3 or 576i as output resolution.
Add "saving config" screen to the config menu.
Actually save the OTP to otp.bin instead of opt.bin.
Never show...
Ok here it is :D
This build has support for a shiny new Audio driver... AXPro! this Driver is more optimized compared to the OG Retroarch WiiU Audio Driver also we now have WIP support for Threading this brings a very decent boost to Emulation...
Aroma Beta 18 has been released!
Changelog:
Fixed loading Nanddumper via the PayloadLoaderPayload.
The Plugins in the config menu will now be sorted by name.
To update to the latest Aroma version simply run the Aroma Updater or download the...
Aroma Beta 19 has been released!
Changelog:
Avoid loading the modules/plugins twice after a IOSU reload.
This fixes the sd cafiine plugin showing up twice after exiting the system settings
Fix save game redirection for certain persistent ids...
Aroma Beta 17 has been released!
Changelog:
Recompiled almost everything with latest wut, devkitppc, wums/wups.
Refactored the EnvironmentLoader and CustomRPXLoader to initialize the WUMS module earlier.
This means we have access to all...
I'm back yet again as representative of The Latte Team. We now bring Kindergarten to the Wii U and it's actually the entire game (minus Kindergarten 2 obviously)
As a warning, I want to say this port is meant to be played on TV only and you can...
I tested Capcom vs SNK Pro on the unreleased version just to check and I can say it runs fine with EMX filter on, so no need for any Fixed Interval stuff ;)
WiiStation Ver 3.2:
SPU: Correction for overflow of 16 digit numbers.
psxbios: implement yet more memcard details.
Fixes Formula 1 freezing at first loading screen.
Update to latest libCHDr.
To avoid errors where CHD games occupy too much...
Sup folks any WiiU users in? A new test build of the WiiU PCSX Rearmed Core has been released and I'd like to know what you guys think. It should perform as well as the Wii Emulator, plus there are a few speed tweak options in the Core Settings...
Updates :) The plan is to continue Work once Clownacy gets a Big-Endian setup with Hardware OpenGL support.
https://clownacy.wordpress.com/2024/01/10/porting-a-nintendo-64-emulator-to-the-wii-u-at-1fps/
this font from dev clownacy for N64 core for retroarch wii u this a project on clownacy blog https://clownacy.wordpress.com/2024/01/10/porting-a-nintendo-64-emulator-to-the-wii-u-at-1fps/
Some light reading ;) (thanks to @Zeox-gamer for the link)
https://clownacy.wordpress.com/2024/01/10/porting-a-nintendo-64-emulator-to-the-wii-u-at-1fps/
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Does anyone have access to older versions of WiiU Retroarch builds? I used to be...
Works now, tysm!
I don't understand what that option is for, though but shouldn't it come setup as Square by default if it works better?
btw another question, at what point does RA actually writes memory card saves to the SD Card? Is it when...
Thank you for testing yes, there's still work to do but the last changes made a big improvement, some less demanding games saw a 30+ fps boost!
As for the Dualshock Analog issue you can go into the Core Options and in the Input section change...