Review cover Chulip (Retro)
User Review

Product Information:

  • Release Date (NA): February 13, 2007
  • Release Date (JP): October 3, 2002
  • Publisher: Natsume
  • Developer: Punchline
  • Genres: Adventure, Simulator(sort of)
  • Also For: PlayStation 3

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
What the hell is Chulip? A question you probably asked yourself just now. Chulip is an adventure, dating sim sort of, almost RPG game where you kiss absolutely everyone. Yes, EVERYONE!
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You most likely have never heard of Chulip, and for good reason. It was a commercial failure not only in it's homeland Japan but America as well. It took 5 extra years for it to come out overseas and was released very late into the PS2s life cycle in 2007. If the delay and initial low sales and reception of it in Japan was not enough, it was a Gamestop exclusive and came out just in time for Valentines Day. Needless to say it also bombed over here. And because it was a poorly-selling, Gamestop exclusive it is now quite a rare title. It's not much of a mystery as to why you haven't played it. It got very bad reviews from the major review outlets and has a bit of a cult following, but I hesitate to even call it that because the fanbase is so small. With all of that in mind, lets check it out.

Story
Since the main character does not have an official name, I will be reffering to him as Chu.

Chu and his dad are moving into Long Life Town to get a fresh start on life. But they're poor. And everyone in town has a thing against poor people. After settling in, Chu meets a girl he had a dream about before arriving in town. He expresses his feelings to her but gets rejected because he is poor and is "inexperienced" with love. Hijinks ensue as Chu solves other peoples life problems to earn kisses, while also trying to clear his family name of wrongfully accused crimes and earn the equipment necessary to write the ultimate love letter. There is also a subplot with these weird Mr. Saturn looking people that dress up as city objects like street signs and telephone poles, or maybe they just are those things, and they're having trouble with getting paid at their job or something. Every cutscene with them is hilarious in the weirdest way and it is always entertaining.

687942-chulip-playstation-2-screenshot-ain-t-that-right-except-i.png

You need to pay your employees...

The story never goes too deep, but it's good enough for what it is, a lighthearted, comedic story of love through a childs eyes. It goes bat shit insane at the end in the best way and its worth sticking around to see.

Gameplay
Chulips gameplay is pretty simple. The game runs on a timer, ala Majora's Mask, where each resident in the world of Chulip reacts according to the time. Certain characters may not show up until set times or they may do different things throughout the day. When you aren't doing the sidequests involved with the main characters of the city, the meat of the game is in the Underground Residents. The Underground Residents are plot irrelevant characters that live in small holes that are littered throughout the games 4 main areas. Each one of them crawls out of their hole, for about an hour of in-game time per day, up to the surface and gives you a chance to kiss them.

687950-chulip-playstation-2-screenshot-it-s-late-afternoon-note-the.png

Mini Godzilla is in need of a kiss.

When an Underground Resident is ready to be kissed, they will do a thing called "Viva". Music notes will float above their head when they're happy and that's your chance to kiss them by pressing the Triangle button. While a lot of them require a specific thing like using an item, or playing a minigame of sorts, a few of them require you to just stay close to them and wait for the music notes. And the worst part is, they may not viva for their entire session. Now this is one of my only problems with the entire game. They can go back underground without viva-ing and theres nothing you can do about it except try again the next day. Luckily, this only happened to me about 3 times out of the games 50 kisses but I have heard horror stories about residents not viva-ing until they were close to the end of the game. However, very few Underground Residents are required to actually finish the game, so unless you are going for 100% it shouldn't be much of an issue either way.

Other than my one complaint about Underground Residents, I had a lot of fun doing the sidequests for the main townsfolk and most of the Underground people were fun to do as well.

687948-chulip-playstation-2-screenshot-visiting-the-local-hospital.png

Doctor Dandy in particular is a very fun character when you learn about his secret life.

Graphics
Chulip has a very unique art style. Imagine if the Muppets were turned into Japanese people. It looks strange but it does lead to memorable designs and funny visual jokes. The graphics technically are bad but from a stylized perspective theyre also very good. However, there are 2 or 3 moments in the game where the camera angle is much closer than usual and you can see how bad the textures and character geometry actually is. The normal camera angle hides it pretty well but it is hard to not notice on those very few occasions when its zoomed in. Overall I really like the art style and found it visually pleasing.

Sound
The music in Chulip is awesome. It's mostly acapella with a few instruments sprinkled in occasionally and its great. A few of the songs change depending on the time of day while they play as well which is really cool and helps it not get old as quickly as it would. My favorite song is the one that plays in Scarecrow Field.



All of the characters have Banjo Kazooie style voices. It sounds like the voice actors said a few select words in Japanese, scrambled it up and set it on random while it plays over the text based dialog. Each character has a unique voice set and I thought it was cute and really liked it.

Overall

Chulip is a true hidden gem of the PS2 and is a must play if you like quirky games with a lot of personality. While it may not be the greatest "game", it is an incredibly memorable and fun experience.

Verdict

What I Liked ...
  • You've never played it
  • Absolutely bursting with personality and charm
  • Memorable characters and moments
  • Plenty of laugh out loud moments
  • Fun sidequests and minigames
  • Unique art style
  • Great music
What I Didn't Like ...
  • Underground Resident RNG
  • Kiss requirements not always clear
8
Gameplay
It's fun but theres not much to it. There are plenty of moments sprinkled throughout however that spice it up for a bit.
9
Presentation
Very charming art style and every character is uniquenand memorable. Environments look pretty good too but a couple textures could be better. A couple of typos.
8
Lasting Appeal
There is a lot of optional content to keep you busy and searching for but this is definitely one of those games you only play through once every couple years to re-experience.
9
out of 10

Overall

I highly reccomend checking out Chulip and playing it at least once. It's a hidden gem that deserves more recognition.
Review cover
Product Information:
  • Release Date (NA): February 13, 2007
  • Release Date (JP): October 3, 2002
  • Publisher: Natsume
  • Developer: Punchline
  • Genres: Adventure, Simulator(sort of)
  • Also For: PlayStation 3
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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  • Xdqwerty @ Xdqwerty:
    @SylverReZ, that game is one of the reasons i met newgrounds bc the full versión of it is in that site
  • Xdqwerty @ Xdqwerty:
    Also somebody is remaking it
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, the other game where I found newgrounds is new york shark
    +1
  • SylverReZ @ SylverReZ:
    Spoke to Tom Fulp the other day, if he can find his old Newgrounds site content like the mini Flash animations from the 2000's that played on the portal.
  • SylverReZ @ SylverReZ:
    So far no response, but he did say that he'll find them. Wayback Machine doesn't have em.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, atleast the 1999 versión of pico's school is avaliable (the difference between it, the 2006 versión and the 2016 versión is that the speed of the game depends of the speed of your computer and that it had the og soundtrack)
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Another being Pico VS Bear, the original 1999 version before Jim Henson filed a DMCA takedown.
    +1
  • Xdqwerty @ Xdqwerty:
    The 2006 versión was made when the flash portal was made
  • SylverReZ @ SylverReZ:
    Many people thought it was lost, but was discovered that he hid it on the same page.
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, although the "secrets" system where the game was has been removed. Also pico vs uberkids had a netplay versión that was shutdown, although the swf file has been found
  • SylverReZ @ SylverReZ:
    @Xdqwerty, Nope. There are two download buttons on the same page, where you can download the original under a file called "bear.exe". "bear2.exe", however, is the updated game in a Flash projector. P.s. this was on the archived Pico page from 2000.
  • SylverReZ @ SylverReZ:
    @Xdqwerty, That's been there for a long time, too. People who search for lost media don't look hard enough lmao.
    +1
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, also the pico 2 demos used to be only for the newgrounds patrons but they are on internet archive too (https://archive.org/download/picos_school_2)
    +1
  • Xdqwerty @ Xdqwerty:
    Iirc the demos were removed from newgrounds in 2022
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, or well only the demo with mindchamber's style was on newgrounds
    +1
  • Xdqwerty @ Xdqwerty:
    Fun fact @SylverReZ: iirc one of the goals on the fnf Kickstarter stated that pico 2 would be finished but the Kickstarter didnt get enough money for that goal to be fullfiled
  • SylverReZ @ SylverReZ:
    @Xdqwerty, FNF sucks, their community is toxic as hell.
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ its a single player game
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, Yea but it has a shitton of mods with their own songs and stuff
  • Xdqwerty @ Xdqwerty:
    @The Real Jdbye, and quite a lot of people involved in those mods get cancelled
  • SylverReZ @ SylverReZ:
    Newgrounds wasn't the birth of FNF; rather, it was games where you beat up celebrities and parodies.
  • a_username_that_is_cool @ a_username_that_is_cool:
    FNF was born from Game Jams
  • a_username_that_is_cool @ a_username_that_is_cool:
    Specifically Ludum Dare 47
    a_username_that_is_cool @ a_username_that_is_cool: Specifically Ludum Dare 47