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  1. CockroachMan

    Nintendo 2010 First Party Launch Schedule

    Not much for the West here.. but Japan is getting 2 new RPGs: The Last Story by Mistwalker (Blue Dragon, Archaic Sealed Heat) and Xenoblade by Monolith Soft. (Xenogears, Baten Kaitos, Soma Bringer). And a "Summer 2010" release window for The Other M. Which means a West release shouldn't be far...
  2. CockroachMan

    The Last Story - new Wii RPG by Mistwalker

    Mistwalker (Blue Dragon, Archaic Sealed Heat) is working with Nintendo on the RPG "The Last Story". The game is dated for 2010 in Japan for the Nintendo Wii.. and there's not much information about it really :/ Official site: http://www.nintendo.co.jp/wii/slsj/index.html
  3. CockroachMan

    Taito Type X² Hacked to work on any PC!

    Saw nothing about this here so.. YEAH! The Taito Type X² board (BlazBlue, SFIV, KOFXII) is essentially a PC running Windows XP. Some people were able to dump BlazBlue Continuum Shift and hack it to run on any Windows based PC. This is not an emulator, the games all run natively on the PC...
  4. CockroachMan

    Majora's Mask was created after Miyamoto's challenge to Aonuma

    Since a new Zelda is up and a lot of curiosities are being posted here recently, decided to post this here, quite interesting for Zelda fans source: http://www.gamasutra.com/php-bin/news_index.php?story=26383 Who would have guessed that one of the best games in the series happened because...
  5. CockroachMan

    Last Window (Hotel Dusk sequel) and Zangeki no REGINLEIV (Wii) dated f

    Last Window -Mayonaka no Yakusoku- (DS) - Nintendo, CING - Release Date: Jan 14, 2010 - sequel of Wishroom (Hotel Dusk Room 215) - Story is located at 1980's Los Angeles Zangeki no REGINLEIV (Wii) - Nintendo, Sandlot company - previously known as " Dynamic Zan" - Release Date: Feb 11, 2010 -...
  6. CockroachMan

    [Essentials] iPhone/iPod Touch Games

    Got one of these babies recently and having a lot of fun with it.. it can really be considered a gaming device IMO. Also, It's the easier device ever made to sell a game on, so the library is much bigger then any other gaming system (according to Apple, there are already more then 20,000 games...
  7. CockroachMan

    Epic Mickey first images and details!

    Scans from Game Informer are out! details: source: http://gonintendo.com/viewstory.php?id=100611 scans:
  8. CockroachMan

    Rocket Knight (Sparkster) is back! PSN/XBL/Steam

    Konami is bringing Rocket Knight back! On a 2.5D platform in the same veins as Bionic Commando Rearmed and New Super Mario bros. Game is stated for early 2010 on PSN, Xbox Live and Steam. And is being developed by Climax (Sillent Hill Origins, Silent Hill Shattered Memories). source and...
  9. CockroachMan

    Epic Mickey confirmed as Wii Exclusive for Fall/2010

    Latest Game Informer issue comes with information about Warren Spector's (Wing Commander, Deux Ex) new game with Disney Interactive Studios: "Epic Mickey". The game is confirmed to be a Nintendo Wii exclusive dated for Fall/2010. The issue is not out yet, but the cover is already available...
  10. CockroachMan

    No More Heroes Desperate Struggle New Trailer!

    IGN has a new trailer for the japanese version, showing some new features! http://wii.ign.com/dor/objects/14288376/no...iler_90309.html - Enemies AI is improved, enemies attack in groups and try to grab you now. - There are 4 types of beam katanas, including a giant one that is slower but has...
  11. CockroachMan

    Red Steel 2 New Gameplay Video.

    New gameplay video from Gamescom 2009. Shows a new level, some new moves and a new enemy: a ninja! Looking great.. hard to believe that this and COD:MW are being made for the same console screenshots:
  12. CockroachMan

    PS3 Slim coming in September!

    Sony just announced at their conference in Gamescom! It will be available in the first week of September for U$299 in NA, 299 Euros in Europe and 29980 yen in Japan. It has all the functions that the PS3 has with a 120GB HDD. 33% smaller and 36% lighter. source...
  13. CockroachMan

    Shin Megami Tensei Strange Journey (new DS SMT game)

    The latest Famitsu is here, and it's bringing info about a new DS Shin Megami Tensei game: Strange Journey. scans on : http://wiieveryday.blogspot.com/2009/07/fa...u-20090724.html details are from neogaf.
  14. CockroachMan

    Sky Crawlers (Wii) coming to America

    XSEED Games is bringing "The Sky Crawlers", a Wii flight action game developed by the Ace Combat team. The game is based on a japanese manga series with the same name and it's out in Japan for some time now. It should be hitting America before the end of 2009. source...
  15. CockroachMan

    Rune Factory 3 coming to DS

    Yep, it's on the latest Famitsu! scans: If someone can translate those and tell what's new.. that would be appreciated.
  16. CockroachMan

    iD Software bought by Bethesda!

    Bethesda's parent company ZeniMax Media now own iD Software! source: http://kotaku.com/5302060/id-software-boug...company-zenimax
  17. CockroachMan

    Wayforward Aliens DS game still coming!

    Aliens: Colonial Marines, a Aliens based shooter by Gearbox is still being produced, and so is the DS version by Wayforward. While both versions are being made, neither are stated to release this year. A video from the DS version leaked some months ago, showing a great looking 2D shooter that...
  18. CockroachMan

    Scribblenauts Gameplay Video

    We saw some trailers.. but I believe this is the first gameplay video out.. http://www.gametrailers.com/video/e3-09-scribblenauts/50735 It's amazing, looks like they're really being able to deliver what they promised. Also, IGN has a hands-on preview, and apparently, the game recognizes...
  19. CockroachMan

    The Regginator in Action!

    This will please you with a depth that might surprise you!
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q