Hi! It is stupid that I didn't see Kaphotics tweet in 2018, but I was wondering how to rip the audio files and thanks to KillzGaming and LoneEevee I was able to rip them all.
What do you need:
- Pokémon Lets Go Eevee/Pikachu/Sword/Shield decrypted
- Foobar2000: https://www.foobar2000.org/
-...
Hey folks! Some of you might know me from my tutorial about how to export from 3DS games to Unity Engine, exporting lets go models and animate them with Mixamo or exporting Switch models and animate them with 3DS animations.
Well, thanks to Mvit, Golui, Reisyukaku, @KillzXGaming and the rest...
Hi! I'm back with another tutorial. This time we will be exporting Pokémon models from Nintendo Switch games and animate them with old 3DS rigging. Yes, you can follow my tutorial for exporting 3DS models directly...
Hi! @Demothene gave me the idea to open this thread to help others to make shaders for Pokémon similar to the original games.
This thread will focus on discussions about POKÉMON SHADERS, so anyone can post ideas, nodes and ask about shaders. We usually work in Unity Engine, but once you have...
Hi! It is a common issue to want the dark theme in Unity Engine but cant afford / not wanting to pay the PRO version.
For this tutorial I will explain how to setup the dark theme in Unity Engine personal edition without much effort for those who don't know how to do it.
NOTE: THIS TUTORIAL IS...
Hey, I am making this tutorial in case someone is in the same boat as me and need animations for Let's Go trainers but can't open animation files (If anyone knows how to open gfbanm files, please, leave a comment explaining the process). For now, we will use Mixamo.
What do you need?
- Pokémon...
Using @KillzXGaming switch toolbox i managed to export gfbanm animations from let's go. How do I export an SMD or something useful for the model?
EDIT:
FOR ANYONE WONDERING THIS, I MADE SOME TUTORIALS :D...
Okay, I don't understand why there's no tutorial about this. I am really thanked to @KillzXGaming and @gdkchan for helping me with this issue and of course, for making this possible.
Not all shaders work, but for most of them, you can get the code in a few steps.
What do you need?
-...
Hey, I didn't know why anyone posted this before. 2 years ago Gabriel O'Flaherty-Chan (Gabrieloc) started his open-source project Giovanni Emulator for Apple Watch and now I'm here to bring it to anyone interested. I know there is an old Reddit post, but hey, why not having one here. JAILBREAK...
hey! I'm getting some troubles with SPICA. I'd like to export Gastly and birds as FBX but with visibility animations working. Pidgey has 4 wings and only shows 2 based on the visibility. How do I export that to FBX?
When exporting the .smd / collada, gastly shows this way:
Gastly from pokémon...
Hey, I just did a tutorial on how to dump your 3DS models and import them into unity even with animations https://gbatemp.net/threads/tutorial-export-your-pokemon-animated-models-from-3ds-to-unity-engine-3d.532962/#post-8543556, and I did it for my Pokémon Snap Unity...
Hello folks! As I saw so many people complaining about it (even me), I'm here to post a tutorial on how to dump your files from Pokémon Sun and Moon and rip them so you can see them in Unity Engine. I don't really know if this should go here or in 3DS threads but as Unity is the aim of this...
Hey, new year-new port. This is the original tutorial.
You need to tap on the jewels instead of swipe.
I'm impressed I could port this game in 25 mins. I just tested this on YuZu, but it should work in real hardware. This game can't be played in Dock-mode due to the lack of touch screen.
What...
Last day of the year and one more open-source game: FIFTEEN NX
Screenshots:
How to play:
We all know how to play 15 puzzle game just tap on the tokens to change the place to the blank one.
Once they are correctly placed, the game is done. How many steps will you do?
Tested on YuZu and...
Hey! Today I was challenged to create a game in less than an hour with my template and here is the result: ARKANOID NX
It is a modified version of this quick tutorial but this time with SDL2 and for Nintendo Switch.
Screenshots:
This is more a PoC as it has just one level but hey, it works...
Hey, I just made my last open-source game of the year. I know there's already a flappy bird port but hey, why not two. I made this game with the template I made for my tutorial , so check it or this game's code if you want too.
Screenshots:
How to play:
You can tap or press (A) to jump/fly...
Hello and merry xmas!
After a few hours remaking it, here is the game T-REKT NX.
It is a remake of my game T-Rekt 3D for 3DS with some improvements made for my tutorial's template.
If you want to practice C++, just check the source code.
Tested on ReiNX 2.0 + 6.2 Sysnand but it should...
Hey, I'm wondering if libNX have access to the internet browser with some applet initialization so it can be used in homebrew development. I saw this thread a long ago: https://gbatemp.net/threads/my-web-browser-project-for-nintendo-switch.510286/ but the code never got released so I'm here to...
Hello, everyone!
Here I go again with another game. This time is a touch game where you have to drag the falling balls to the correct side of the screen: red to the red side and blue to the blue side.
If you do it wrong, you fail.
Easy, right?
This was an idea I had for mobile devices so why...
Two in a row. I had to do something with the template I mention in my setup tutorial , so here is another port with SDL image rendering and sound.
Nothing really relevant but hey, I did it in 2 hours with full-setup. You can take a look at this for reference or something.
The BGM seems buggy...
Ah, yes, portrait mode, surely the best way to film a row of people. If only there were some way to fit a wider shot, at the expense of height... if only...