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  1. gukingofheart

    Joker list?

    Press X For Green Shell by Codejunkies Info Action Replay 923D629A 00000400 6217BC2C 00000000 B217BC2C 00000000 2000004C 00000000 20000054 00000001 D2000000 00000000 Assuming X is 400 Press Y For Blooper by Codejunkies Info Action Replay 923D629A F7FF0800 6217BC2C 00000000 B217BC2C 00000000...
  2. gukingofheart

    Any examples for DS Action replay/codebreaker codes? Curious on some of the functions.

    https://problemkaputt.de/gbatek.htm#dscartcheatactionreplayds Any examples of these codes being used? For GBA there was Slide Code (a code where you can freeze many addresses) (Have All Items, Slide Version. Mario & Luigi) 420048E2 6363 0000000D 0002 ^ Does a slide code exist for the...
  3. gukingofheart

    No$GBA Break if "022B7760" R1 < 90. All I get is "huh?" errors

    I know how to do a normal write breakpoint [022B7760]! But all I get are errors whenever I want it to break for some conditions. https://problemkaputt.de/gbatek-breakpoints.htm I tried the $ but since the site gives no examples on exactly what to write, I get errors... and I tried different...
  4. gukingofheart

    N64 OP Codes? N64 Tracer?

    Know a website with the OPcode values? Here's one for the NES & SNES http://www.6502.org/tutorials/6502opcodes.html https://undisbeliever.net/snesdev/65816-opcodes.html But I need one for the N64 with the numbers. Do you know what 2400 means, I notice many different codes use this. is it a LDA...
  5. gukingofheart

    Music ID list for Super Mario 64 DS, or a few? Or help me read this current code? Looking to disable the music

    I found this code, but doesn't work for my version, so was hoping to do a Ram search for the music IDs, but atm, I only know that the water level is 5. If you don't know the IDs, can you decode this code, to tell me the IDs of these, and where the level is located, so I can do a ram search...
  6. gukingofheart

    SNES S addresses?

    Can you debug these? Typing "s00922" for example doesn't work and changes it to all 0s. What is this S addresses called anyways... I'm guessing S ram. Trying to figure out how to make some codes for Kirby Dreamland 3, but it's does things differently, by writing a lot of values to these S...
  7. gukingofheart

    DeSmuME some roms not working (Frogger, Prince Of Persia) Got ideas why?

    For Frogger DS, the game loads, but as soon the level loads.. the entire level is black with some random lines of colors. I can hear the game still running when I move. Prince Of Persia, I get a white screen and/or it crashes right away. I'm using the DeSmuME, and wondering why these two (there...
  8. gukingofheart

    Anyone do Sega Gen debugging/Tracing? I been wondering, if there's a better trace tatic

    Emulator: Gen_Tracer 2.12 044266:00DE is a code that someone made to Jump the entire length of the screen in "Out Of This world Sega" I'm trying to find this in the trace log, by Hook_PC, Hook_Read, Hook_Write. Hook Read gives inaccurate data in this case, because the tracelog doesn't show...
  9. gukingofheart

    How Does "else" work?

    I tried two methods, and it's not working like I want. If my life count is less than 4, give me fire power, ELSE give me cape & star item. My code gives me cape & star no matter my life count. Method 1 183042BC 00000004 00304300 00000003 00000000 40000000 00000000 60000000 00304300 00000002...
  10. gukingofheart

    What's an offset? What's an IO register?

    42304300 00000002 Writes 2 to the offset(&offset) of the address located in 0x3004300. What does this mean? This was a test code, so not sure how to use this yet. C6304300 00000002 Writes 2 to 0x4004300 in the IO Register. What's an IO register?
  11. gukingofheart

    Tracing Back? Define Breaking points for address & R data?

    Any clue on how to figure out, what ran before "08070A3E" & the best way to go about it? Also, for Defining Break conditions, can I check for multiple statements? r1 == 00000001 && r2 == 03002B64 [03002B64]! r2 == 03002B64 BOTH, just trigger a "huh", and won't work. I was assuming this would...
  12. gukingofheart

    Gameshark not working (all the methods I tried), and Limit of 4 Action Replay max codes?

    I tried different calculations, but none of them seem to give me infinite lives. 030042BC = Ram Address Method 1, I tried 42BC divide by 2 63000DAD 00000009 (Does not work) Method 2, I tried 08069DC2:3800 (infinite life code, debugged) 69DC2 divide by 2 WORKS for Action Replay v3 EA9C5589...
  13. gukingofheart

    Codebreaker limited to button and freezing values only? I got an issue with IF STATEMENTS.

    After messing with Codebreaker IF STATEMENTS, I realized something. It's using 16BIT for the If statements... and this is causing me major issues (might just go back to debugging, as I did manage to create some codes). 03004300 = Mario's Power-Up State Address 03004301 = Item Reserve Address...
  14. gukingofheart

    Any examples for these CodeBreaker types of codes. I understand most, but not these few

    This is a Life Code, & I used 6. 630042BC 0008 If I have 9(value of 8) lives, it changes to 1. Having 1 life kills me if I die... and I can't get a life either. ---------- This is a Life Code, & I used 2. 230042BC 0008 I keep gaining 8 lives, anytime I die or get a 1-Up. is AND a subtract...
  15. gukingofheart

    How to convert this to a Codebreaker Code?

    I debugged "030042BC" And this is what popped up in the debugger I changed 08069D64 8008 to 08069D64 8808 & that worked for the HEX editor.. but a little confused on making it a code breaker code. 80069D64 8808 is my WRONG codebreaker code, as it did not work!
  16. gukingofheart

    Any better site for OPCodes?

    http://imrannazar.com/ARM-Opcode-Map site doesn't look accurate/organized for GBA. I only understand some these commands, due to the fact they use a similar method in NES & Sega. http://www.6502.org/tutorials/6502opcodes.html = nice and organized. For Sega, I had to download a text file from...
  17. gukingofheart

    No$GBA Tracelog?

    How do you trace back? So far, I found a method where I can "Jump To Cursor" & trace forward, but is this my only method I found atm. Maybe there's a better way, incase if I need data that ran much earlier?
  18. gukingofheart

    Can this Code, become a codebreaker or shorter?

    083DBDCC:E1CB7CB2 Question1: Can it become shorter? I tried 083DBDCE:7CB2 but the game crashed.. maybe I did a simple goof? Question 2: Can it become a codebreaker format.
  19. gukingofheart

    Merge might stop me from getting help, what should I do?

    Did not know posts merged... and wondering, What if someone was going to help me, but saw just a "OK" reply, and assume there's no edits with new info, where I need help still! What should I do to get help, now that I made this grave mistake? If I post a second thread about the same thing...
  20. gukingofheart

    Can I get a little help on changing this value?

    OUTDATED I want to change the 16 to a higher number. From what I understand, STRH is where it's writing the 16.. but where does it load it from? BTW know how to change the R0 to r15 list to show the data that ran beforehand?
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