I tried disabling it since it said it adds one frame of latency (as if I would notice such a minute difference). I wasn't expecting the result, since I guess the "mask" part of it flew over my head at first. It's pretty cool that it's almost like it expands the resolution or field of view of the game! Of course, there are lots of artifacts visible since those portions weren't meant to be visible, but it's still a fascinating insight into how the games were programmed visually.
I'm curious as to why centering the view and masking the edges adds a frame of delay. Is it just the centering that does, just the masking, or both or either?
I'm curious as to why centering the view and masking the edges adds a frame of delay. Is it just the centering that does, just the masking, or both or either?