Request: Infinite movement in Domination Battles (BASE/ASM only)
Digimon Story Cyber Sleuth: Complete Edition v1.0.3
TID: 010014E00DB56000
BID: BEDAE701DD8565CD
Notes:
For some reason, the latest Ryujinx crashes when using HEAP codes of ANY kind under OpenGL specifically, on this game specifically, and I get horrendous slowdowns when using Vulkan, even though my GPU, an MSI Gaming GTX 1060 3GB, SHOULD be able to handle it just fine. As a result of this, I require the code I'm requesting to be a BASE code, and modify ASM.
This request is going to be coupled with a personal save file for fast access to a Domination Battle case ('Teach Spread Wings a lesson.' is the optimal case for creating this code, and the 2 recommended helpers are Nokia and Fei).
Normally, you can only move forward or downward 2 spaces, or upwards 1 space, and that's it, per turn. I believe the game treats going upwards as using 2 movements, and forwards or downwards as only 1 movement. I would like the checks for the max amount of movements (2) nop'ed.
I already tried creating this code myself using Ghidra and the v1.0.3 update's main file, but it turns out that none of the 45 possible combinations of mnemonics I thought it could be were correct, so the game obviously double-tasks between doing the arithmetic and comparing values; as a result, I cannot make this code myself.
I spent 56 hours I will never get back trying to figure it out myself with limited tools, so now I am relying on a code creator that has an actual Switch console to make the code for me.