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Nintendo Wii
Dead pace Savedata Detects Cheats and Disables Sound
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<blockquote data-quote="vettacossx" data-source="post: 2301734" data-attributes="member: 135437"><p>Well guys I just wanted to point out that the game Dead Space Extraction's savedata can detect changes and then disable the games sound untill the Savedata is erased! <img src="http://gbatemp.net/vanilla/emoticons/ohmy.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Now chances are this could be a result of the cheats themselfs conflicting or causing issues but i wondered if anyone else had tried this?</p><p></p><p>I used Usb CFG to download a cheat txt for the PAL version of dead space extraction. I then enabled all cheats (and they work fine the first go sound and all) but after i shut down the game and as soon as I try to load the game back up (with or without the cheats enabled) the sound becomes disabled completely! <img src="http://gbatemp.net/vanilla/emoticons/ohmy.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> I tried loading via had the sound came back when i had the cheats disabled i wouldnt have thought much of this but being the issue seems to actually currupt the sound of the game makes me think the game checks for altered savedata or memory changes? seems a bit different then a conflict in codes with this particular game</p><p></p><p>No sound loaded under the following to test it out b4 erasing my savedata (that finally did the trick)</p><p>249 (rev 14)</p><p>223 m-load and y-load</p><p>222m-load and y-load</p><p>250 (rev 10 i think)</p><p></p><p>I am on 3.2U console and use rev 44 of configurable usb loader and cioscorps if this matters? Anyway i just wanted to tell you guys if you erase the savedata the sound will come back weird little security or something in place though that the wiird community and occarina community might be interested in? (yes im sure i know how to use the cheats i've owned a gecko and used a hex editor b4 lol)</p></blockquote><p></p>
[QUOTE="vettacossx, post: 2301734, member: 135437"] Well guys I just wanted to point out that the game Dead Space Extraction's savedata can detect changes and then disable the games sound untill the Savedata is erased! [img]http://gbatemp.net/vanilla/emoticons/ohmy.gif[/img] Now chances are this could be a result of the cheats themselfs conflicting or causing issues but i wondered if anyone else had tried this? I used Usb CFG to download a cheat txt for the PAL version of dead space extraction. I then enabled all cheats (and they work fine the first go sound and all) but after i shut down the game and as soon as I try to load the game back up (with or without the cheats enabled) the sound becomes disabled completely! [img]http://gbatemp.net/vanilla/emoticons/ohmy.gif[/img] I tried loading via had the sound came back when i had the cheats disabled i wouldnt have thought much of this but being the issue seems to actually currupt the sound of the game makes me think the game checks for altered savedata or memory changes? seems a bit different then a conflict in codes with this particular game No sound loaded under the following to test it out b4 erasing my savedata (that finally did the trick) 249 (rev 14) 223 m-load and y-load 222m-load and y-load 250 (rev 10 i think) I am on 3.2U console and use rev 44 of configurable usb loader and cioscorps if this matters? Anyway i just wanted to tell you guys if you erase the savedata the sound will come back weird little security or something in place though that the wiird community and occarina community might be interested in? (yes im sure i know how to use the cheats i've owned a gecko and used a hex editor b4 lol) [/QUOTE]
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