yo...
boy...
couldn't run it on a emulator
the same thing, only black screen, not white...
and, as I tried to patch it again, it came up with an error and asked me to send u this files: cheat.txt and trainer.asm so here they are:
cheat.txt: CODEThe World Ends With You
Pins Always Evolve
92085484 00001034
020854c4 e3a00000
020854d8 e3a00000
020854ec e3a00000
02085500 e3a00000
02085514 e3a00000
d2000000 00000000
Quick Level Up Pins
92085d08 000037b6
02085d08 e3a03c27
d2000000 00000000
Infinite Cash
02071d1c 0098967f
Quick Exp. Gain
42071d18 00000001
02071d18 00000001
d2000000 00000000
Food Codes:1 Fight to Digest Food
9208599e 0000e047
0208599c e3a00000
02085a34 e3a03000
d2000000 00000000
and trainer.asm
CODEldr r3,numbytes
ldr r2,realtraineraddress
add r1,r15,#0x18
trainercopyloop:
ldr r0,[r1],#0x4
str r0,[r2],#0x4
subs r3,r3,#0x1
bne trainercopyloop
ldr r15,armstart
realtraineraddress: .long 0x23B0000
armstart: .long 0x2380000
trainerstart:
str r0,swap
ldr r0,irqjump0
stmdb r13!,{r0}
ldr r0,swap
b start
str r0,swap
ldr r0,irqjump1
stmdb r13!,{r0}
ldr r0,swap
start:
stmdb r13!,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r14}
ldr r1,enableflag
ldr r2,enablekey
ldr r3,disablekey
mov r0,#0x4000000
ldr r0,[r0,#0x130]
cmp r0,r2
moveq r1,#0x1
cmp r0,r3
moveq r1,#0x0
str r1,enableflag
cmp r1,#0x0
bne turnedon
ldmia r13!,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r14}
ldmia r13!,r15
turnedon:
ldr r5,address0
ldrh r5,[r5]
ldr r2,lval0
ldr r0,lval1
and r5,r5,r2
cmp r5,r0
bne label0
ldr r0,lval2
ldr r1,address1
str r0,[r1]
ldr r0,lval2
ldr r1,address2
str r0,[r1]
ldr r0,lval2
ldr r1,address3
str r0,[r1]
ldr r0,lval2
ldr r1,address4
str r0,[r1]
ldr r0,lval2
ldr r1,address5
str r0,[r1]
label0:
ldr r5,address6
ldrh r5,[r5]
ldr r2,lval0
ldr r0,lval3
and r5,r5,r2
cmp r5,r0
bne label1
ldr r0,lval4
ldr r1,address6
str r0,[r1]
label1:
ldr r0,lval5
ldr r1,address7
str r0,[r1]
mov r0,#0x1
ldr r1,address8
ldr r1,[r1]
cmp r0,r1
bge label2
mov r0,#0x1
ldr r1,address8
str r0,[r1]
label2:
ldr r5,address9
ldrh r5,[r5]
ldr r2,lval0
ldr r0,lval6
and r5,r5,r2
cmp r5,r0
bne labelZZ
ldr r0,lval2
ldr r1,address10
str r0,[r1]
ldr r0,lval7
ldr r1,address11
str r0,[r1]
label3:
ldmia r13!,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r14}
ldmia r13!,{r15}
address0: .long 0x2085484
address1: .long 0x20854C4
address2: .long 0x20854D8
address3: .long 0x20854EC
address4: .long 0x2085500
address5: .long 0x2085514
address6: .long 0x2085D08
address7: .long 0x2071D1C
address8: .long 0x2071D18
address9: .long 0x208599E
address10: .long 0x208599C
address11: .long 0x2085A34
lval0: .long 0xFFFF
lval1: .long 0x1034
lval2: .long 0xE3A00000
lval3: .long 0x37B6
lval4: .long 0xE3A03C27
lval5: .long 0x98967F
lval6: .long 0xE047
lval7: .long 0xE3A03000
enableflag: .long 0x1
enablekey: .long 0xFE ;@L+R+A
disablekey: .long 0xFD ;@L+R+B
swap: .long 0x0
irqjump0: .long 0x37FB9D4
irqjump1: .long 0x3806BE0
trainerend:
numbytes: .long (trainerend-trainerstart)/4
I'm givin' ya so much trouble...
sorry pal...