Homebrew GBARunner2

Some1TGuy

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Hi all,

I've been out of the emu world for awhile, please be kind (Eli5)..

I have a DSi running R4i card (1.4.3 r4i-sdhc upgrade revolution) that had timebomb, I erased and formatted with SDFormatter (full overwrite, size adjustment on) but this failed..standard Win OS formatted then loaded YSMenu and GBARunner2 I'm having a couple of issues..

YSMenu - This seems to work as expected for 1 of 2 games tested, except for Pokemon Platinum errcode=-81

GBARunner2 - I tried DSi version first, this opens with the nicer UI but gives a SCFG error
DS version opens with older system menu style and will open gba roms, I see the GBC splash screen then it goes white & black

Looking for advice on how to fix (not sure if I'm running the correct versions?)
My old stock R4i card had moonmemo, moonshl2 & R4iMenu which give timebomb error if used, YSMenu only works without those dirs.
 

AkikoKumagara

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Ah yeah, don't forget to run "make clean" before switching to a different branch, I also had some issues before because of the makefile differences btw.
Yeah, it still isn't working for me. Tried both `git switch` and `git checkout` for branch change, too. Not really sure what the issue could be at this point.
 

Gericom

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Yeah, it still isn't working for me. Tried both `git switch` and `git checkout` for branch change, too. Not really sure what the issue could be at this point.
Did you make sure to put the config files on your sd card? I think I added the emerald config file in the cache-hicode branch.
 
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AkikoKumagara

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Did you make sure to put the config files on your sd card? I think I added the emerald config file in the cache-hicode branch.
Nope! That's probably the issue then. Thanks!

Edit: Yep... that was it. Silly me :rofl2:
I rely a lot on documentation and the repo doesn't really have instructions yet so naturally this would happen to me.
 
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Gericom

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Nope! That's probably the issue then. Thanks!

Edit: Yep... that was it. Silly me :rofl2:
I rely a lot on documentation and the repo doesn't really have instructions yet so naturally this would happen to me.
Yeah I should definitely be adding a readme to the repo 😅
But nice that it works now
 

Kentaroh

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Hello! i got a DSI XLL with r4 and gba emulator, but Final Fantasy 6 advance stay in white screen, can help me with any guide? im newbie xD
 

RocketRobz

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Hello! i got a DSI XLL with r4 and gba emulator, but Final Fantasy 6 advance stay in white screen, can help me with any guide? im newbie xD
Make sure the GBA BIOS is in the "_gba" folder on the SD root, and is named "bios.bin". If it already exists, then wait for GBARunner3 to release.
 
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HK$

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I found that some game's saving don't work with GBARunner3. Mr.driller2 as an example.
Maybe sram patch doesn't work in GBARunner3?

And if I run some games with GBARunner3, then run them with GBARunner2, GBARunner2 will stop working with a message 'save file too small'.
 

RocketRobz

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I found that some game's saving don't work with GBARunner3. Mr.driller2 as an example.
Maybe sram patch doesn't work in GBARunner3?

And if I run some games with GBARunner3, then run them with GBARunner2, GBARunner2 will stop working with a message 'save file too small'.
SRAM is currently not supported in GBARunner3 yet. It'll be supported later on.
 

Marvin28

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Hello friends,

I brought an old DS Lite back to life and converted it into a Macro.
I used to like playing Mario Bros 3 and installed it on the R4 card with YS and GBARunner 2.
Unfortunately I have graphical errors in the game when the life bar opens. I have already tested it on my DSI and there is the same error. I checked the ROM on my PC and it works perfectly.
can someone help me?
 

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RocketRobz

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Hello friends,

I brought an old DS Lite back to life and converted it into a Macro.
I used to like playing Mario Bros 3 and installed it on the R4 card with YS and GBARunner 2.
Unfortunately I have graphical errors in the game when the life bar opens. I have already tested it on my DSI and there is the same error. I checked the ROM on my PC and it works perfectly.
can someone help me?
GBARunner3 may possibly fix the graphical errors. Please wait for that to release.
 

HK$

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The latest commit solved the sound crackling in golden sun 2. Can you include config for the japanese version (Ougon no Taiyou - Ushinawareshi Toki), or can I just copy and rename the AGFE00.json file to same file name to be used with the japanese version?
 

Gericom

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The latest commit solved the sound crackling in golden sun 2. Can you include config for the japanese version (Ougon no Taiyou - Ushinawareshi Toki), or can I just copy and rename the AGFE00.json file to same file name to be used with the japanese version?
More configs will likely be added soon. Usually the addresses have a bit of a shift between different regions of a game.
 

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