How do i automatically make cfg open the sd card instead of usb?

shuisbetter

Member
OP
Newcomer
Joined
Jun 14, 2022
Messages
19
Trophies
0
Location
Miami
XP
127
Country
United States
whenever i open a game or cfg, the screen says that it is using a usb mass storage device and that it is not responding, so i have to manually select the sd card every time i open the game. is there any way to make it so it automatically goes to the sd instead of the usb? the image is what it shows and i have to press A to select the device and change it to sd.
 

Attachments

  • image.jpg
    image.jpg
    2 MB · Views: 19

jeannotte

Well-Known Member
Member
Joined
Jun 15, 2016
Messages
4,534
Trophies
1
Age
53
XP
4,953
Country
France
what version of CFG do you have?

go to the CFG settings, find "system" then "click on peripherals", then with the cross on the left and right wiimote, select SD or USB then validate with A with the wiimote, that's all.
 
Last edited by jeannotte,

shuisbetter

Member
OP
Newcomer
Joined
Jun 14, 2022
Messages
19
Trophies
0
Location
Miami
XP
127
Country
United States
what version of CFG do you have?

go to the CFG settings, find "system" then "click on peripherals", then with the cross on the left and right wiimote, select SD or USB then validate with A with the wiimote, that's all.
the latest version i think, it wont let me update it. where is click on peripherals, all i see is device, partition, wiird, gamer card, and admin lock. and the device is already on sd.
 

XFlak

Wiitired but still kicking
Member
Joined
Sep 12, 2009
Messages
13,893
Trophies
3
Age
38
Location
Cyprus, originally from Toronto
Website
modmii.github.io
XP
9,939
Country
Cyprus
What about using the configurator for configurable USB loader (pc application)?

Comes bundled with the version modmii downloads (which is newer than the one of oscwii if I'm not mistaken)

@Gabubu you may want to consider updating the version on oscwii.org, I'm pretty sure the one modmii provides is newer
 
  • Like
Reactions: Gabubu

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: