Left 4 Dead 360 finally gets it's patch.

Gaisuto

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http://www.shacknews.com/onearticle.x/57384

Valve today released an update to the Xbox 360 version of Left 4 Dead, including a "host of fixes, tweaks and new features."

The patch encompasses a number of fixes seen in the last patch of the PC version, including class balancing and Witch regularity.
The full patch notes follow:

QUOTE said:
General

* Fixed Survivors being able to climb surfaces marked for versus infected only
* Fixed a class of SurvivorBot bugs dealing with rescuing downed players
* Players can no longer grab ladders while flying through the air after a Tank punch
* Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
* Fixed mini-gun physics exploit
* Fixed propane tanks (and other physics objects) causing players to fall through elevators
* Fixed rare achievement bug issues
* Fixed several map exploits

Versus Changes

* Added HUD elements to show status of other infected players
* Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
* Normalized special infected melee damage
* Fixed exploit where infected players could run away and teleport back to gain health
* Players can only change teams once per map
* Players can't change teams while other players are still loading
* Tank spawns at the same % through the map for both teams in versus mode
* Made the Tank and Witch spawn directly on the escape route
* Increased chance of getting the Tank or Witch
* Fixed team swap issue

Hunter

* Easier to pounce a Survivor who is meleeing
* Increased Minimum damage a Hunter pounce does

Smoker

* Fixed Smoker tongue tolerance
* Smoker now has to be killed or the tongue destroyed for the tongue to break
* Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
* Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
* Fixed cases where the ability timer was not using the correct time
* Fixed case where you could point at a Survivor but not register a tongue hit
* Fixed Smoker tongue not targeting and landing properly through PZ ghosts
* Smoker tongue does damage every second while dragging paralyzed Survivors

Tank

* Bashable objects now appear with a red glow
* Tanks hitting a car with an alarm disables the alarm permanently
* Tank frustration timer is only reset by hitting Survivors with rocks or fists
* Reduced autoshotgun damage against Tanks

Witch

* Witch spawns at the same % through the map for both teams
* Avoids spawning within a certain % of the tank
* Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
The PC version has had this patch for about a month or so, and I love it. My only complaint with it though is the regularity of the Tank and Witch - Say in Versus, Team A runs into the Tank and Witch. Team B just needs to remember where they are because for turn two they'd be in the exact same place. Only difference is Team B knows how to be prepared for them.
 

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Ahhh nice. Now when i can hop on and start playing (read: FINALLY) i can patch and not have to face the exploits!

Cannot wait to play this online...
 

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Wow, they finally buffed the Smoker. I was hoping for that... I've always hated the Smokers because they're so useless. This patch seems to put them on the same level as Hunters and Boomers, which is great.
 

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ooohh, nice. unfortunatelly my xbox messed up a few days ago so i'll have to wait awhile before i can play this. =[
 

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No! Now how am I supposed to beat the last 3 campaigns on expert? At least I got some achievements before the thing was patched.
 

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eltrut said:
So does it only patch things for multiplayer for the class fixes, or in campaign as well?
The campaign/Coop is unchanged, the Smoker's tongue won't damage you mid tug for example. This is completely a Versus only patch.
 

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