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This focuses strictly on hardware within a Sky3DS and does not touch on firmware updates by Nintendo
Off and on lately I've seen various bits of information pop up about the Sky3DS, and not long ago I saw a diagram loosely explaining the workings of how Sky3DS works. From what I gathered, more or less the cartridge has an SD card with ROMs that are flashed to some sort of onboard storage that behaves (or is some replication thereof) of the internal storage found in retail Nintendo 3DS cartridges.
Now, the question I have is this: Given that SKY3DS uses similar (or exact, I don't know) hardware that is found in retail 3DS cartrdiges, what kind of lifespan can be expected out of such a cartridge?
I ask this because most Nintendo 3DS cartridges I would assume are engineered with little or no consideration in being rewritten. That I'd understand, would most 3DS carts get flashed once during production and that be it? (I say this realizing the exception of card2 games, but those are only writing small bits of save data, rather than an entire game). And in that respect, I imagine that card2 games on SKY3DS would also mean additional writes still.
tl;dr: Basically, is the SKY3DS's life going to be compromised by the constant writing of games (when cycling through with the button and/or card2 saves)?
Off and on lately I've seen various bits of information pop up about the Sky3DS, and not long ago I saw a diagram loosely explaining the workings of how Sky3DS works. From what I gathered, more or less the cartridge has an SD card with ROMs that are flashed to some sort of onboard storage that behaves (or is some replication thereof) of the internal storage found in retail Nintendo 3DS cartridges.
Now, the question I have is this: Given that SKY3DS uses similar (or exact, I don't know) hardware that is found in retail 3DS cartrdiges, what kind of lifespan can be expected out of such a cartridge?
I ask this because most Nintendo 3DS cartridges I would assume are engineered with little or no consideration in being rewritten. That I'd understand, would most 3DS carts get flashed once during production and that be it? (I say this realizing the exception of card2 games, but those are only writing small bits of save data, rather than an entire game). And in that respect, I imagine that card2 games on SKY3DS would also mean additional writes still.
tl;dr: Basically, is the SKY3DS's life going to be compromised by the constant writing of games (when cycling through with the button and/or card2 saves)?