metroid4life14 said:It's not good enough to put the credits INSIDE the patch. You need to specify your source in the thread. Not only does this give proper credit to the ACTUAL authors of the tracks, it doesn't confuse users who might think that these are 2 different hacks (like me).
Seeing as he has yet to take your advice, I don't think it'll hurt to reiterate the advice... But I probably should have given you proper credit for the ideapepxl said:metroid4life14 said:It's not good enough to put the credits INSIDE the patch. You need to specify your source in the thread. Not only does this give proper credit to the ACTUAL authors of the tracks, it doesn't confuse users who might think that these are 2 different hacks (like me).
You mean like i said in my post on the previous page(post 41)
Go figure.....
mariobros1 said:Just patch the game yourself if you wanna play these...
http://www.youtube.com/watch?v=bmpBuGs3GSc...feature=related
That has the tracks there and the instructions,
BTW this is already out of date and has not got all the CT's so its not really worth it at all.
Chadderz said:Well it's nice to see you're trying to make a full custom game for people to easily download. The one thing I would say is that it would probably be better if you obeyed the track placements suggested in the video here:
If you don't we run the risk of there being two sets of course configurations, and then when people come to play online, there will be lots of synchronisation issues, and since our one is the one already in use, it makes sense to stick with it. Also as my dear brother says, certain courses don't work in certain positions, you cannot just replace them as you wish.
Thanks for adding in credits as well, although not required by any agreement, it's always nice when you work hard on something that people recognise your contribution
Edit: Also, I suggest you edit the common.bmg files in the Scene\UI directories to make the menu text more appropriate (if you haven't already)
chaseincats said:youtube vids or it didnt happen
mariobros1 said:Just patch the game yourself if you wanna play these...
http://www.youtube.com/watch?v=bmpBuGs3GSc...feature=related
That has the tracks there and the instructions,
BTW this is already out of date and has not got all the CT's so its not really worth it at all.
yeah I see you're point and yes its quite confusing and takes a while,IAmError said:mariobros1 said:Just patch the game yourself if you wanna play these...
http://www.youtube.com/watch?v=bmpBuGs3GSc...feature=related
That has the tracks there and the instructions,
BTW this is already out of date and has not got all the CT's so its not really worth it at all.
I don't think this is without value. The current method of using these tracks is time consuming. The patches in the SZS modifier aren't clearly labeled. Some of them don't even say which file to patch. When you find what you think you want, you have to pull the file out of the ISO with WiiScrubber, open it in SZS Modifier, patch, save, back to WiiScrubber and replace the file, and recreate a new ISO after each new set of patches that you want to use. I don't have time for all of that. I was excited about this patch because someone has already done all of the tedious work for me. All I have to do is apply one patch to the ISO, and I'm off.
I played a few of the new tracks, and they were all fun. I can't wait to play some more. I'm excited about where this project will go. Thanks to everyone who is involved.
Having said all that, I think dude should have given credit to those who made the tracks. However, I don't think he was trying to take credit for the tracks, just for the patch. Too bad it doesn't work.
Can you recommend an UPS Patcher in your first post?Fishaman P said:OK, people. I have officially squashed the "oh, **** this, it doesn't work" bug. I just found out about the size limit on IPS patches. UPS sounds like a much better solution, and from what I can gather, it works with ANY filesize. FROM NOW ON, THE PATCH IS UPS!