I actually planed on releasing an update tomorrow adding
Bit-identical PFS0 recreation to comply with the no-intro standard but this won't fix your issue as you never reported it under
Issues. I will delay this release to next weekend so I can investigate your issue and fix it if possible.
Feel free to provide more information regarding your issue here if you don't have a GitHub account.
In order to recreate and fix your issue please provide the following information:
- What games are failing for you? Can you please provide some excamples?
- What error do you get? Please post the log containing the error message. The error lof is shown as white text on a black window at the very end once all your games are processed. NSZ always gives you a summary of all errors that occurred once everything got processed.
- Are you trying to compress games from the eShop (.nsp) or a Cartage (.xci)?
- Are you using any NSZ settings different than the default?
- What tool and settings are you using to dump your games?
- You mentioned NSZ is freezing. This should never happen. Make sure you don't run out of RAM or Storage. Some large games can take up to an hour to compress (depending on your PC and compression settings). Make sure to wait long enough and check CPU usage. If it asks you to press Enter to exit this means that it's done and if you don't see any errors above that every game you requested it to process was processed successfully.
I saw a lot of users having similar issues because they forgot to dump thair latest keys using
Lockpick_RCM. Make sure your keys inside %userprofile%/.switch/prod.keys are dumped from the firmware currently running on your Nintendo Switch and is not outdated. You can only compress games encrypted with keys you have dumped
NSZ is currently used by hundred thousand of persons and nobody ever reported this issue so far so you must do something different than the vast majority of NSZ users.
Oh, you are right. I indeed neglected GBATemp as this thread got so inactive I thought nobody is looking at it anymore. NSZ is still in active development as a spare time project and my last commit was last weekend. I will update the first page again once I do the 4.3 release next weekend.