Sorry if this has been asked to death, I did a search but couldn't find anything.
Can the NTFS-3G driver (open source driver for the NTFS filesystem, used by Linux among many other operating systems) be integrated into the USB Loader code? Obviously, this would allow us to use NTFS formatted drives with the USB Loader. This would be preferable to WBFS, since the images could be pre-scrubbed using WiiScrubber (providing the same space saving effect), and we would have the added benefit of stability (no more corrupted games) and plug-and-play readability with most operating systems.
More information about NTFS-3G is here: http://www.ntfs-3g.org
And the latest stable source (released April 2, 2009) is here: http://www.ntfs-3g.org/ntfs-3g-2009.4.4.tgz
The reason I ask is, unless I'm mistaken, Waninkoko (or someone else working on the USB Loader) added the USB2 code from open source code, and some talk is out there about adding TinySMB code to the USB Loader. I really wish I could help, but I don't have any C/C++ coding experience.
Anyone?
Can the NTFS-3G driver (open source driver for the NTFS filesystem, used by Linux among many other operating systems) be integrated into the USB Loader code? Obviously, this would allow us to use NTFS formatted drives with the USB Loader. This would be preferable to WBFS, since the images could be pre-scrubbed using WiiScrubber (providing the same space saving effect), and we would have the added benefit of stability (no more corrupted games) and plug-and-play readability with most operating systems.
More information about NTFS-3G is here: http://www.ntfs-3g.org
And the latest stable source (released April 2, 2009) is here: http://www.ntfs-3g.org/ntfs-3g-2009.4.4.tgz
The reason I ask is, unless I'm mistaken, Waninkoko (or someone else working on the USB Loader) added the USB2 code from open source code, and some talk is out there about adding TinySMB code to the USB Loader. I really wish I could help, but I don't have any C/C++ coding experience.
Anyone?