ROM Hack NTR CFW - Real-Time Save Feature Results

Just_Another_Player

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Game Name: Final Fantasy Explorers
Game Region: USA
Game Version: -
Emunand Type: RxTools 3.0b2
Firmware Version: 10.5 EmuNAND (o3DS)
NTR CFW Version: ShadowTrance 3.3
Notable Behavior Saving seems to work, but loading doesn't. I'll look into it a bit more.

Edit: Saving works. When loading previous save state, it rarely loads successfully (with prompt by NTR), however;
  • Game freezes.
  • NTR does not. It remains functional.
If it doesn't load successfully, black screen with "Hold Power to restart your system" message appears.
 
Last edited by Just_Another_Player,

Rhapsody

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Game Name: Yoshi's New Island
Game Region: EUR
Game Version: 1.0
Emunand Type: RxTools 2.6
Firmware Version: 10.5
NTR CFW Version: 3.3
Notable Behavior: Saves and loads without problem

-----------------------------------------------------------

Game Name: Yo-kai Watch
Game Region: USA
Game Version: 1.1
Emunand Type: RxTools 2.6
Firmware Version: 10.5
NTR CFW Version: 3.3
Notable Behavior: Saves and loads without problem

Game Name: Final Fantasy Explorers
Game Region: USA
Game Version: -
Emunand Type: RxTools 3.0b2
Firmware Version: 10.5 EmuNAND (o3DS)
NTR CFW Version: ShadowTrance 3.3
Notable Behavior Saving seems to work, but loading doesn't. I'll look into it a bit more.

Edit: Saving works. When loading previous save state, it rarely loads successfully (with prompt by NTR), however;
  • Game freezes.
  • NTR does not. It remains functional.
If it doesn't load successfully, black screen with "Hold Power to restart your system" message appears.

I'm going to add yours shortly, but it might take a bit since I'm working on some other things. Might as well add some of my own that I just tested as well. I might also consider making this into a Google Doc and maybe adding trusted people to the edit list. Is this anything better that I might be able to do to make this safer?

Game Name: Mario Kart 7
Game Region: U
Game Version: 1.1
Emunand Type: Reinand 3.2
Firmware Version: 10.5
NTR CFW Version: 3.3-3D (Shadowtrance)
Notable Behavior: Tested in the middle of a race and in-between two different tracks. Appears to work flawlessly when on the same track. Loading a save from a track while you're on a different track crashes the game and forces you to restart your system.

Game Name: New Super Mario Bros. 2 - Gold Edition
Game Region: U
Game Version: 1.0
Emunand Type: Reinand 3.2
Firmware Version: 10.5
NTR CFW Version: 3.3-3D (Shadowtrance)
Notable Behavior: Tested in the middle of a level, between two different levels, and between two different worlds. Appears to work flawlessly in the same level. Appears to work flawlessly between two different levels. Appears to work flawlessly between two different worlds.

I'll test more games and add them to the list later.
 

KazeFatalis

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Game Name: Monster Hunter 4 Ultimate
Game Region: USA
Game Version: - (Forgot it)
Emunand Type: Gateway
Firmware Version: 10.5
NTR CFW Version: 3.3
Notable Behavior: It almost load as if it's goind to suceed, but always ends crashing (either in a quest of in the hall).

If anyone find a way to make it work, please tell me.
 

Rhapsody

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I've added all current reports to the spreadsheet. Speaking of the spreadsheet! I decided to move it to a Google Sheets spreadsheet, which you can find here. The system is going to work as usual, but it should hopefully be nicer to browse.
 

haganebr

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Game Name: The Legend of Zelda: A Link Between Worlds
Game Region: USA
Game Version: - 1.0
Emunand Type: ReiNand
Firmware Version: 10.5
NTR CFW Version: 3.3
Notable Behavior: Works flawlessly as long as I boot back to home menu while saving/loading, if I try to do it while in-game, 3DS crashes and has to be rebooted.
 

Rhapsody

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Game Name: The Legend of Zelda: A Link Between Worlds
Game Region:
USA
Game Version: - 1.0
Emunand Type:
ReiNand
Firmware Version: 10.5
NTR CFW Version: 3.3
Notable Behavior: Works flawlessly as long as I boot back to home menu while saving/loading, if I try to do it while in-game, 3DS crashes and has to be rebooted.

I'll add this shortly, but that's expected behavior; you should always be in the home menu when saving/loading.
 

Luxocell

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Checked USA Fates and Real time save didn't work (Froze at load, then error screen)
The thing is, it did work nicely on the JP version. Hmmm

Game Name: Fire Emblem Fates: Special Edition
Game Region: USA
Game Version: -
Emunand Type: RxTools 3.0 alpha
Firmware Version: 10.6
NTR CFW Version: 3.3
Notable Behavior: Saved inusually fast, and seems to load normally, however once you get back to the game from home menu, it freezes instantly, then gives black error screen.
 
Last edited by Luxocell,

ITJesse

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Feb 22, 2016
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Game Name: Monster Hunter X
Game Region: J
Game Version: 1.2.0
Emunand Type: AuReiNand, Gateway
Firmware Version: 10.6.0-31J
NTR CFW Version: 3.3
Notable Behavior: Totaly doesn't work.

--------------------- MERGED ---------------------------

Game Name: The Legend of Zelda - Kamigami no Triforce 2
Game Region: J
Game Version: 1.0.0
Emunand Type: AuReiNand, Gateway
Firmware Version: 10.6.0-31J
NTR CFW Version: 3.3
Notable Behavior: Worked fine.
 

YuushiDaSuushi

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Game Name: Mario Party: The Top 100
Game Region: USA
Game Version: 1.0.0
Emunand Type: Using Sysnand
Firmware Version: 11.6
NTR CFW Version: 3.6
Notable Behavior: Saving works just fine. However, loading causes the DS to crash.
 

YuushiDaSuushi

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Game Name: Rhythm Heaven/Paradise Megamix
Game Region: E
Firmware Version: Sys 11.6
NTR CFW Version: 3.6, BootNTR Selector
Notable Behavior:
Saves and Loads fine, but when re-entering game when loading save, The Game Crashes.
 

TonyNESgri

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Game Name: Rayman 3D
Game Region: Europe
Game Version: -
Emunand Type: -
Firmware Version: 11.17
NTR CFW Version: 3.6
Notable Behavior: when loading the save state, console crashes then reboots

EDIT : It works, if you load the save state once, and thus AFTER the title screen has loaded !

Re-EDIT : Actually, when I finish a level or quit it, console crashes... :'-<

UPDATE : I can make it work if I go up to the level select screen BEFORE charging the save state. All I have to do now is to see if I can finish a complete level with several save states, then save the progress...!
 
Last edited by TonyNESgri,

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