ROM Hack Port Zelda MM n3DS/CPP controls to OOT?

pelago

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Having played Majora's Mask 3D before Ocarina of Time 3D, I miss the manual camera control that is possible in MM, but not in OOT, using the right analog stick on an n3DS or Circle Pad Pro.

Assuming the two games use a very similar engine, has anyone looked into whether it's possible to port the camera controls from MM to OOT?
 

Zidapi

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Having played Majora's Mask 3D before Ocarina of Time 3D, I miss the manual camera control that is possible in MM, but not in OOT, using the right analog stick on an n3DS or Circle Pad Pro.

Assuming the two games use a very similar engine, has anyone looked into whether it's possible to port the camera controls from MM to OOT?
We don't have a dedicated method for button (re)mapping at this stage.

It'd probably be possible as an GateShark code or NTR plugin, but it'd have to be bound to the existing buttons eg. select & L or R.

The problem is OOT can't "see" the additional CCP/new3DS buttons.
 
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pelago

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Thanks. I don't know much about how these things work, but would copying some kind of "driver" for the CCP/n3DS inputs into the OOT ROM be a possible start?
 

Kotomine Kirei

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We don't have a dedicated method for button (re)mapping at this stage.

It'd probably be possible as an GateShark code or NTR plugin, but it'd have to be bound to the existing buttons eg. select & L or R.

The problem is OOT can't "see" the additional CCP/new3DS buttons.

I do not know how to do it, or whether or not it can be done, but I imagine that, as you said one could use NTR to map the controls.
Maybe by finding what changes when the camera moves or something and then using the keys to activate the movement codes.
However, does NTR even support the C-Stick?
Are there codes for it like the other buttons (e.g. when codes are activated through buttons like L+B)?
Also, would there be a delay when activating codes like that continuously?
 

pelago

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I was imagining this would require a bit more of a significant ROM hack, rather than something that can be done with a NTR plugin.
 
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Evilengine

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Sorry, if I may warm up a very old thread. But every now and then, I think about a camera control mod for OoT 3D, like the one added to MM 3D.
Has anything happened, modding wise, to maybe transform a regular 3DS title to a "New 3DS" or activate the second touchpad in a game, normally not letting us do so?

Just found this website, where they show OoT 64 camera control mod, very much like the one I want for 3DS lol
https://buchananaubrey.medium.com/how-to-play-modded-ocarina-of-time-613acb9a0dce



CameraController is a Temple mod that enables enhanced camera controls. This is done through mapping player 3’s controller’s joystick to the camera, allowing Project64 users to then configure their controllers or keyboard/mouse combos to utilize both player 1’s controller and player 3’s analog stick however they best see fit. CameraController is in active development and more specific controls, including those for the roll and zoom of the camera are on the way!
Seems to come from here:
https://github.com/AWBuchanan7/temple
 
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MarioKartFan

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You can use rehid to remap touchscreen controls to the additional buttons and c nub on the New 3DS / 2DS XL. That’s not the same thing as a free camera mod but it makes a tremendous difference in playability.
 

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