You need to add those enhancements before compiling. You also can't add enhancements from one fork to another either, so check beforehand.thanks. Got the files, got on the discord. I'll try to compile it
You need to add those enhancements before compiling. You also can't add enhancements from one fork to another either, so check beforehand.thanks. Got the files, got on the discord. I'll try to compile it
It might be, I haven't yet used Aroma, but the same build as an .rpx saves properly in Tiramisu.Is the fact that this whub doesn't save an Aroma issue? My card is fine.
Fyi, anyone who doesn't know, you can build a cia with makerom. You need bannertool to make a bnr and an icn first. The bnr and icn can be created from png files.Ah, ftp is once again out of my reach, it’s okay though.
Edit: btw I have the 60fps puppycam version on Wii U and PS Vita and now I just found out it’s also on 3DS but idk how to compile a cia file if anyone can help out I’d appreciate it.
You realize we were talking about the Wii U verion.Fyi, anyone who doesn't know, you can build a cia with makerom. You need bannertool to make a bnr and an icn first. The bnr and icn can be created from png files.
oh yeah, I forgot. I thought you were talking about a cia.You realize we were talking about the Wii U verion.
Well yeah, you can find it pre-compiled almost anywhere now.The post is dead
if you mean missing a download link, we can't post links to stuff like that. it contains the assets of the game unlike say sonic mania, zelda, and metroid.The post is dead
On sm64pc.info forums there's a lot of spam, but I found a patch for sm64ex that seems to include a "cheat button" for the shell aswell as the Caps und Bobomb. It's called "Additional Buttons for EX", I can't post links yet but I think with this information it's easy enough to find.Oh it does, I was simply saying, it was the best version I've personally found for the Wii U anyway. It's quite possible that better builds are out there for the system, and even if not, the build could still feasibly be better with more cheats and simple extra debug options like spawning a green shell to ride at any time. I don't really deserve much thanks, I simply found it posted on Reddit and reported about it here.
Let me know if you have any success with the builds that can spawn the shell on top of everything else we've seen in the latest and greatest builds running on the Wii U.On sm64pc.info forums there's a lot of spam, but I found a patch for sm64ex that seems to include a "cheat button" for the shell aswell as the Caps und Bobomb. It's called "Additional Buttons for EX", I can't post links yet but I think with this information it's easy enough to find.
Maybe I'll give it a try although it's nothing I was searching for.
For anyone who like me got here after some journey in trying to compile sm64 Port for Wii U, this is the right thread! There's even a forwarder, a tutorial for a channel and a tutorial for creating a whub.
For building on Windows I recommend using WSL. It's described in Post #439 on Page 22 by @ZiRoN321. You can use WSL directly in your Windows Terminal and all the setup is as easy as installing some software!
Google setup WSL2 or something like it! The default ubuntu works fine, for me the symlink in the tutorial wasn't even necessary.
Of course Linux users can do the same on their systems and devkitpro also seems to be available on MacOS so I assume it's similar.
If you prefer installing Windows-Software, try Post #420 on page 21 by @Fladulator. Maybe you can skip building wut since when I installed wut through dkp-pacman it already had the latest version. For many possible errors you can go through the thread.
I came here after failing with the discord tutorial. The main error there is the deprecated wut package I think but the first problem you encounter is the deprecated repository. I got around it but still had problems. I think the guide on page 15 by CrisMod could have helped me with that approach but when I switched to the WSL2-approach there were no problems at all!
Thank you everyone, not only those mentioned and of course especially @AboodXD for creating this port!
Well... It released.what the hell happened to this?
It's a Wii U port, interest is limitedwhat the hell happened to this?
I never knew there was a save issue. Mine has had no issues saving for with any of the builds I've installed on my Wii U (I've messed with at least 3 different builds on my Wii U at this point), they all have saved properly and loaded properly upon reloading the fanshey there, does anyone know if the save issue was ever fixed? makes me want to stay with wii n64 vc since i can't save progress
hey there, does anyone know if the save issue was ever fixed? makes me want to stay with wii n64 vc since i can't save progress
Hi grandosegood, I also have an sm64-alo build but I want to play with the n64 NSO controller. Bloopair setup works great, I am using aroma. But the B button is mapped to jump (as is the A button). I tried editing the sm64config.txt an to include the "n64_face_buttons true" setting but after starting sm64 it deletes the entry from the txt file. Do you know how to change the controls? There is also no possibility in the R menu whileplaying.ok, after many trials and errors, i finally compiled the latest version with 60 fps on wii u. please note i did this on unbutuu (debian linux), on an older laptop
was able to get it for wii u by modifying the make file directly to include wii u build option and 60 fps patch, then everything worked, including saving. thanks for all the hard work. just for kicks i did check that link, but it has the same issues with old builds not saving . the sm64ex-alo build will save
Hi grandosegood, I also have an sm64-alo build but I want to play with the n64 NSO controller. Bloopair setup works great, I am using aroma. But the B button is mapped to jump (as is the A button). I tried editing the sm64config.txt an to include the "n64_face_buttons true" setting but after starting sm64 it deletes the entry from the txt file. Do you know how to change the controls? There is also no possibility in the R menu whileplaying.