Hacking Thread for people who want new Release, fix game, etc...

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drwhojan

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This is as close to having YSmenu on a emulator

Just boot YSMenu.nds with the Ideas v1.0.3.7 - Put a ROM in the same folder

http://www.mediafire.com/?78l8e4kn5x1q286

I wounder if the hex in ysmenu.nds could be changed to read and wright on a NTFS hard drive - so it could create a TTMENU.sys and game save file + it would be easer to work with fixes ....
 

valp

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drwhojan said:
This is as close to having YSmenu on a emulator

Just boot YSMenu.nds with the Ideas v1.0.3.7 - Put a ROM in the same folder

http://www.mediafire.com/?78l8e4kn5x1q286

I wounder if the hex in ysmenu.nds could be changed to read and wright on a NTFS hard drive - so it could create a TTMENU.sys and game save file + it would be easer to work with fixes ....

If a FAT workspace is vital in this idea, you could create a little virtual hard drive with virtualbox or something...
 

drwhojan

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valp said:
drwhojan said:
This is as close to having YSmenu on a emulator

Just boot YSMenu.nds with the Ideas v1.0.3.7 - Put a ROM in the same folder

http://www.mediafire.com/?78l8e4kn5x1q286

I wounder if the hex in ysmenu.nds could be changed to read and wright on a NTFS hard drive - so it could create a TTMENU.sys and game save file + it would be easer to work with fixes ....

If a FAT workspace is vital in this idea, you could create a little virtual hard drive with virtual box or something...

It's seam to work almost quite well as is - with R4 dldi enabled with this emulator - it try-es to make a TTMENU.sys but dose not make one fully "non in folder" after - maybe like you sed fat32 vital could help this ! - when the debugger box pop up you can still press play twice but it just goes on forever with reading.....

Will gave it a try and cheers valp!

EDIT: If anyone can figure out a way that dose work please let us know ?
 

drwhojan

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I have "no-test" in there fixes for new game's lately they is some sort of universal offset's and smilier hex patten to them

Look at fifia 11

http://gbatemp.net/index.php?showtopic=260...t=0&start=0

Ex sample

EDIT:

Code:
Egokoro Kyoushitsu DS (DSi Enhanced) (J) , Encrypted GameID VAAJ 23EF1435

EXTINFO.DAT

0x02000440 

1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
14 10 9F 05 08 10 80 05 10 10 9F 05 B4 10 80 05
1E FF 2F E1 E4 70 0D 02 F0 95 5F E1 56 A7 A9 39
3E BE AA 36

0x02000AE4 65 FD FF EA

0x02068E8C 00 0C A0 E1 21 04 80 E1 00 10 A0 E3

0xC2339E40 F8 B5 04 1C

0x02339E50 09 E0 55 4F

0x02339E70 4B 48 53 21

0x02339ED0 43 1C 03 E0

0x02339FA8 94 E8 3F 02

0x0233A1A8

04 4A BA 42 02 D1 80 22 92 00 BF 18 01 A2 17 60
4F 60 0D E1 FF FF FF FF FF FF FF FF

0x0233A228 

B8 20 00 23 88 60 CB 60 01 4A 01 3B 13 60 01 E0
B8 E8 3F 02

0x0233A2D8 85 42 3A E0

0x0233A3D4 0A 60 E7 E6

0x0233A50C 03 E0 00 21

0x02380668 00 00 A0 E1

0xD0000000

INFOLIB.DAT

00 00 00 00 00 00 00 00 4C EE 00 00 00 00 00 00
00 00 00 00 00 00 00 00 A4 EE 00 00 C8 EF 00 00
10 EF 00 00 80 F0 00 00 00 00 00 00 08 F1 00 00
40 F2 00 00 34 F3 00 00 98 4E 06 00 FF FF FF FF
30 31 07 00 FF FF FF FF FF FF FF FF FF FF FF FF
F0 09 00 00 EC 13 01 00 FF FF FF FF FF FF FF FF

Almost the same!


EDIT: I did try to do one a few pages back http://gbatemp.net/t258415-thread-for-peop...t&p=3214814

Somethink was just abit off with the infolib.dat gameID and hex to use
 

drwhojan

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If my calculation is right for Art Academy (DSi-Enhanced) (E), Encrypted GameID VAAV C4618F93

Egokoro Kyoushitsu DS (DSi Enhanced) (J) , Encrypted GameID VAAJ 23EF1435 , from the abouth ^

Then it should be some-think like this

EDIT: EDIT again

Code:
Art Academy (DSi-Enhanced) (E), Encrypted GameID VAAV C4618F93

EXTINFO.DAT

0x020000400 - OR 0X020000440

1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
14 10 9F 05 08 10 80 05 10 10 9F 05 B4 10 80 05
1E FF 2F E1 E4 70 0D 02 F0 95 5F E1 56 A7 A9 39
3E BE AA 36

0x02000AE4 65 FD FF EA

0x02068A84 00 0C A0 E1 21 04 00 80 E1 10 A0 E3

0xC22F4A40 F8 B5 04 1C

0x022F4A50 09 E0 55 4F

0x022F4A70 4B 48 53 21

0x022F4AD0 43 1C 03 E0

0x022F4BA8 94 E8 3F 02

0x022F4DA8

04 4A BA 42 02 D1 80 22 92 00 BF 18 01 A2 17 60
4F 60 0D E1 FF FF FF FF FF FF FF FF

0x022F4E28

B8 20 00 23 88 60 CB 60 01 4A 01 3B 13 60 01 E0
B8 E8 3F 02

0x022F4ED8 85 42 3A E0

0x022F4FD4 0A 60 E7 E6

0x022F510C 03 E0 00 21

0x0233B268 00 00 A0 E1

0xD0000000

INFOLIB.DAT

00 00 00 00 00 00 00 00 4C EE 00 00 00 00 00 00
00 00 00 00 00 00 00 00 A4 EE 00 00 C8 EF 00 00
10 EF 00 00 80 F0 00 00 00 00 00 00 08 F1 00 00
40 F2 00 00 34 F3 00 00 98 4E 06 00 FF FF FF FF
30 31 07 00 FF FF FF FF FF FF FF FF FF FF FF FF
F0 09 00 00 EC 13 01 00 FF FF FF FF FF FF FF FF

I can not test it as i don't have an DSlite at the moment, sorry
 

drwhojan

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I'm not to sure but maybe the thread offset might work from the decrypted part of the RAM...

Not included in this

Code:
Lufia - Curse of the Sinistrals (J) , Encrypted GameID BSDJ 5A407B21

EXTINFO.DAT

0x02000310

1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
72 10 A0 03 08 10 C0 05 8E 10 A0 03 C4 10 C0 05
1E FF 2F E1 00 30 17 02 34 5D 09 E0

0x020009F8 44 FE FF EA

0x0210456C 00 0C A0 E1 21 04 80 E1 00 10 A0 E3

0xC2339E40 F8 B5 04 1C

0x02339E50 09 E0 55 4F

0x02339E70 4B 48 53 21

0x02339ED0 43 1C 03 E0

0x02339FA8 94 E8 3F 02

0x0233A1A8

04 4A BA 42 02 D1 80 22 92 00 BF 18 01 A2 17 60
4F 60 0D E1 FF FF FF FF FF FF FF FF

0x0233A228

B8 20 00 23 88 60 CB 60 01 4A 01 3B 13 60 01 E0
B8 E8 3F 02

0x0233A2D8 85 42 3A E0

0x0233A3D4 0A 60 E7 E6

0x0233A50C 03 E0 00 21

0x02380778 00 00 A0 E1

0xD0000000

INFOLIB.DAT

00 00 00 00 00 00 00 00 34 C8 00 00 00 00 00 00
00 00 00 00 00 00 00 00 8C C8 00 00 B0 C9 00 00
F8 C8 00 00 68 CA 00 00 00 00 00 00 F8 CA 00 00
30 CC 00 00 24 CD 00 00 78 45 10 00 FF FF FF FF
1C FE 10 00 FF FF FF FF FF FF FF FF FF FF FF FF
30 09 00 00 C4 E5 00 00 FF FF FF FF FF FF FF FF

---------------------------------------------------------------------------------------

Lufia - Curse of the Sinistrals (U), Encrypted GameID BSDE 40F08CF1

EXTINFO.DAT

0x02000300 OR 0x02000310

1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
72 10 A0 03 08 10 C0 05 8E 10 A0 03 C4 10 C0 05
1E FF 2F E1 00 30 17 02 34 5D 09 E0

0x020009F8 44 FE FF EA

0x0210596C 00 0C A0 E1 80 21 04 E1 00 10 A0 E3ÂÂ OR Decrypted Ram offsetÂÂ0x021054B0 00 0C A0 E1 21 04 80 E1 00 10 A0 E3

0xC2336440 F8 B5 04 1C

0x02336450 09 E0 55 4F

0x02336470 4B 48 53 21

0x023364D0 43 1C 03 E0

0x023365A8 94 E8 3F 02

0x023367A8

04 4A BA 42 02 D1 80 22 92 00 BF 18 01 A2 17 60
4F 60 0D E1 FF FF FF FF FF FF FF FF

0x02336828

B8 20 00 23 88 60 CB 60 01 4A 01 3B 13 60 01 E0
B8 E8 3F 02

0x023368D8 85 42 3A E0

0x023369D4 0A 60 E7 E6

0x02336B0C 03 E0 00 21

0x02354658 00 00 A0 E1

0xD0000000

INFOLIB.DAT

00 00 00 00 00 00 00 00 34 C8 00 00 00 00 00 00
00 00 00 00 00 00 00 00 8C C8 00 00 B0 C9 00 00
F8 C8 00 00 68 CA 00 00 00 00 00 00 F8 CA 00 00
30 CC 00 00 24 CD 00 00 78 45 10 00 FF FF FF FF
1C FE 10 00 FF FF FF FF FF FF FF FF FF FF FF FF
30 09 00 00 C4 E5 00 00 FF FF FF FF FF FF FF FF


EDIT: Thread Offset for Decrypted RAM for (U) Version ROM


Code:
0x021054B0 00 0C A0 E1 21 04 80 E1 00 10 A0 E3
 

drwhojan

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Can anyone test this for both versions of Art Academy ?

Egokoro Kyoushitsu DS (DSi Enhanced) (J)
Art Academy DS (DSi-Enhanced) (E)

Tester1.rar

http://www.mediafire.com/?u4v1gbvmv64bq0k

(Note) Don't forget to backup your original extinfo.dat and infolib.dat

Please let us know!

Chear's

EDIT:

They are quite a few games in extinfo.dat they are forgot to minus - 4

Of the "first two offset's only" - like this exsample...

4300

where it should be

0300
 

valp

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We just have to exchange the two files in TTMENU folder and try loading the game? Or is there hex-editing involved?
 

admotonic

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darcangel said:
fiz EO3 plz??
been waiting for this game a while now
They probably won't be able to fiz EO3, but they might be able to fix it
laugh.gif
 

drwhojan

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valp said:
We just have to exchange the two files in TTMENU folder and try loading the game? Or is there hex-editing involved?

First question Yes , seciond nothink involved already done

And to all overs i did not mention the over games you have mentiond

Just art Art Academy
 

drwhojan

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Skiller23 said:
[5189][Professeur Layton et le Destin Perdu][FRA][F6EC27A4]

Freez after the revelation of the first mystery
glare.gif


For the F version try draging the first offset back abit

http://gbatemp.net/t258736-professor-layto...t&p=3181350

In ram for extinfo it would be

This is ROM

Code:
0x000044A0
2C 00 9F E5 00 10 90 E5 28 20 9F E5 02 00 51 E1
24 10 9F 05 08 10 80 05 20 10 9F 05 A8 10 80 05
1C 10 9F 05 48 11 80 05 18 10 9F 05 E8 11 80 05
1E FF 2F E1 44 DB 11 02 D3 4E 5F E1 FD 8E AA 36
15 44 AA 36 B8 19 AA 36 60 9B AA 36

0X00004A18
A0 FE FF EA

This is ram for extinfo.dat - Along with gameId for (F)

Code:
0x020004A0
2C 00 9F E5 00 10 90 E5 28 20 9F E5 02 00 51 E1
24 10 9F 05 08 10 80 05 20 10 9F 05 A8 10 80 05
1C 10 9F 05 48 11 80 05 18 10 9F 05 E8 11 80 05
1E FF 2F E1 44 DB 11 02 D3 4E 5F E1 FD 8E AA 36
15 44 AA 36 B8 19 AA 36 60 9B AA 36

0X02000A18
A0 FE FF EA

Try draging 4A0 backward one at a time 490

Don't forget to add the same infolib.dat hex and gameID - with TTDT.exe always save as a new file only - don't override original = Use encerypted GameID

INFOLIB.DAT

CODE00 00 00 00 00 00 00 00 AC AA 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 AB 00 00 28 AC 00 00
70 AB 00 00 E0 AC 00 00 FF FF FF FF 70 AD 00 00
A8 AE 00 00 9C AF 00 00 1C 47 01 00 00 D0 02 00
20 B1 00 00 FF FF FF FF A0 48 01 00 FF FF FF FF
48 09 00 00 64 F5 00 00 FF FF FF FF FF FF FF FF
 

nintendoom

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WHat??? i cant understand this coding stuffs..... Can someone summarize this for me
and tell me how to get new games work on flashcarts

--------------------Weve got TTDSi-----------------------------------------
will it work on the ttdsi or for the ttds only....
 
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