I enjoyed it to the end. I actually bought the game and still have it. Yeah, it's kind of repetitive, but if you enjoy a good dungeon crawler with some fun rune-making gameplay, it's a good game. It's actually the first game to use the rune-making gimmick, with Lostmagic releasing about a month after it. It plays like a roguelike in the sense that each move or action you make with your character, the enemies are afforded a move action. So, it's like a mix of action-RPG and turn-based on a grid. It's very forgiving, though, and the dungeons are not randomly generated. The story is pretty light, but the characters are likable. One of the highlights is probably the graphics, which are decent 3D renderings. The game does have a few quirks, though. The inventory system isn't great, and in order to cast, you have to touch the action tab slightly to the left of the actual tab -- an overlooked glitch, I suppose.
In any case, IGN's review was way off. It's not a great RPG, but it's by no means a "4." I'd say it's worth playing. I wasn't disappointed, having paid for the game, and this is coming from someone who was disappointed by MPH, having paid for that game as well. But it ain't no Square Enix production. It's very basic, but a decent on-the-go companion.