Nintendude92 said:
No talk of the gameplay yet.
It's a YGO game, what do you expect?
You move around a "game board" to duel opponents or pick up free DP/cards, work your way to the end, repeat on the next floor.
Dueling interface is pretty standard, there's no "graphical" representation on the monsters like in the DS games. There's a couple of cut-scenes for some Synchros but I turned those off the second I started playing so I can't really comment on them. The activation prompt is REALLY annoying by default but you can change that. Be careful though, if you turn it off you have to do everything manually.
AI in general is pretty bad but that's nothing new.
My biggest gripe about the game so far is the deck building interface. We had (and got used to) a perfectly fine one in the last 3 DS games, why did they have to change it so much? Oh yeah I'm sure sorting by rarity is awesome but if you don't know EXACTLY what you're building, you'll have a hard time. The removal of Related Cards is mind boggling.
I do like the inclusion of opponent's recipes that you can buy, use yourself or duel against after you beat them once in story mode.
Getting cards is also a chore. There's no pack list, no password system, no trading. You either grind forever or use a Max DP code (if you value your sanity). Still, you'll have to buy 700+ packs to get 100% completion on some bigger packs. At 50 packs a pop. Yeah, you can't buy more than 50 packs at a time.
Haven't tried the online yet but I read that the matchmaking can take forever, which is not really a surprise, last time I checked there was around 300 ranked players.
So basically, it's nice to play with the new cards but all around, the interface is a bit too sluggish for me... and WC 11 should be released for the DS in a couple of months.
edit : I forgot, there's no tag duels if you're into that kind of things. Personally it doesn't bother me much but some people do enjoy this mess.