PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

Hyllian

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So, you used xdelta, right? Because I used PPF-O-Matic to patch Track 1.bin file (it was a different game though NBA JAM) and it didn't work.
Can't remember how I did it. It was some years ago. Anyway, I know there are some places where you get the iso patched already, but I can't give any public info about it here, though.
 

Amuro-san

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This is the room where half the screen blinks in black.

This also happens on Duckstation, I think it's a game thing
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When forcing NTSC this happens, this problem didn't occur in version 3.0, couldn't you take the code from version 3.0 and put it in the new one?
 

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SaulFabre

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could you guys test this recompiled version of WiiStation compiled by @xjsxjs197 in the new branch oldGpuOption?
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption

Quote from xjsxjs197:

Recompiled a version using the old SoftGpu. If the occasional slow speed issue is resolved, the old Gpu will be added as an option

here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.
 

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Hyllian

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https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption



here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.

Awesome! I just tested here and it fixed 2 of 3 issues I've reported!

- No stutterings in SOTN anymore! Works as fast as 2.4 and has the benefit of gaussian audio!
- No scaling issues in 240p (tested with Chrono Cross)!

The only issue that remains is that glitch in RE: DC.
 

SaulFabre

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Awesome! I just tested here and it fixed 2 of 3 issues I've reported!

- No stutterings in SOTN anymore! Works as fast as 2.4 and has the benefit of gaussian audio!
- No scaling issues in 240p (tested with Chrono Cross)!

The only issue that remains is that glitch in RE: DC.
Someone here already checked this issue with RE: DC on DuckStation (aka the most accurate PS1 emulator) and it happens the same thing here, so i guess its not an emulator issue, but something in the game, or how the actual PS1 behaves here at this part.

PS: have you also tested the Force NTSC option with this new build?
 

Disorarara

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could you guys test this recompiled version of WiiStation compiled by @xjsxjs197 in the new branch oldGpuOption?
https://github.com/xjsxjs197/WiiSXRX_2022/tree/OldGpuOption



here he tried to add some things from the old P.E.Op.S. Soft GPU to the current GPU plugin, trying to fix the stuttering and occasional slow speed issues.
thanks.
This does indeed fix the frame pacing issues with 60fps NTSC games! although "Force NTSC" seems to do nothing now at least when I tried it
 
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Hyllian

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Someone here already checked this issue with RE: DC on DuckStation (aka the most accurate PS1 emulator) and it happens the same thing here, so i guess its not an emulator issue, but something in the game, or how the actual PS1 behaves here at this part.

PS: have you also tested the Force NTSC option with this new build?
I just tested RE: DC on three Retroarch psx cores on PC: pcsx-rearmed, beetle-psx and swanstation. None of them had that glitch.

BTW, I only have ntsc games, never have used that option.
 
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SaulFabre

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I tested force NTSC and it is disabled.
The fps remains at 50 in pal games
I'll tell the dev later that issue.
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I just tested RE: DC on three Retroarch psx cores on PC: pcsx-rearmed, beetle-psx and swanstation. None of them had that glitch.

BTW, I only have ntsc games, never have used that option.
Well this is strange.

For your information: Beetle PSX uses Interpreter by default.
Not sure which core uses SwanStation, but PCSX-ReARMed on PC even when uses Lightrec, it uses a very different GPU plugin, called NEON GPU by Exophase.

Better tell @xjsxjs197 that issue in https://github.com/xjsxjs197/WiiSXRX_2022/issues
 

Hyllian

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I'll tell the dev later that issue.
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Well this is strange.

For your information: Beetle PSX uses Interpreter by default.
Not sure which core uses SwanStation, but PCSX-ReARMed on PC even when uses Lightrec, it uses a very different GPU plugin, called NEON GPU by Exophase.

Better tell @xjsxjs197 that issue in https://github.com/xjsxjs197/WiiSXRX_2022/issues
I don't consider that issue a big deal as the others he fixed. It's just an observation. It doesn't bother me and isn't a serious thing. Better for him to concentrate in more annoying/important issues.
 
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SaulFabre

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Can confirm the annoying Frame-stutter seems gone, FINALLY, plus interpolated audio makes it sound fantastic, Thank you Fellas!
no problem, althrough the Force NTSC option is broken here, but i told the dev the results of the community's test.
I'm pretty sure the dev will add all the changes made in the new build to upstream.
 
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MeXen

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no problem, althrough the Force NTSC option is broken here, but i told the dev the results of the community's test.
I'm pretty sure the dev will add all the changes made in the new build to upstream.
Oh man, i know it feels like i am a flip flopper, but tonight i went back and replay SoTN and, nope, stutter is back, in some areas at least, i dont know if its because its random now and because of old cfg files or just an anomaly with the wii mini (after all on my regular wii i had awful 19 pauses while playing)
 

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