From my experience, it seems quest progression is the real slugger here. Stick to items, stats, and abilites if your going to use the old temporary conversion method.
Last edited by SabithaSuki,
I have no idea myself as the PC version save editor has no open source code anywhere and we have to find the offsets from scratch using whatever references we can find and all we have to go on for research is existing IDs found from the PC version that match in the decrypted Switch version save file. I have no idea where street names and titles are stored but I'm sure the PC version save editor is able to edit that and therefore it might be possible to find the offsets for the Switch version save file however finding reference for what values sets what title or street name is going to be difficult as I haven't seen an ID list of that yet. You can always try animegamemods for that stuff.Hello,
Is it possible to to edit titles / streetname (former is a badage next to your name which is my main concern) on Switch currently? If so, how to do that?
I actually looked up on a few tutorials and read the whole thread again, i actually got to convert my save into a PC save and modify it with the save editor and then transform it back to switch. The part of Hex editing was hard but not so troublesome(since its very few things to do).
I got everything i wanted this way, just the new mentor super souls arent unlockable with the save editor i believe, since they havent appeared there for me. Problem is i wanted some of those super souls XD.
That's actually why he's been manually editing them if I remember rightly.I should emphasize, you DO NOT have to manually edit the save file, just copy the values from the PC save to the switch. Just be mindful that the offsets on the PC are slightly off by a few Bytes.
someone is trying to put together a Switch modding Discord server. I think that's a good idea because we need to start building connections. https://gbatemp.net/threads/dragon-...intendo-switch-modding-discord-server.572857/That's actually why he's been manually editing them if I remember rightly.
If he can find what the shifted offsets are then that information could be used in making a tool designed for the Switch version.
This is an even better list than mine and explains things even better. We should keep this up. I was only able to find the character data blocks because the names for CaCs are stored in plaintext when viewed in a hex editor after the save is decrypted. It's a shame Werewolv hasn't been keeping EdiZon up to date because it crashes on the latest update so save editing with special configs directly on the console doesn't work anymore. Now if someone develops a save editor it's going to have to be coded in e.g. visual basic or Java or python on the PC instead of being coded with scripts for EdiZon (accounting for the save decryption algorithm which EdiZon can support because Werewolv included the means to support save encryption before EdiZon stopped working on later firmware updates).Here's an updated guide for future references :
I recommend using LazyBone's save editor on a decrypted PC save and then copy the changes over to the decrypted switch save.
"WW WW 00 00 XX YY ZZ 00"
(WW - ID)
(00 – Nothing-but to be safe I kept it at zeroes)
(XX – Category-put int the correct number or some items like capsules, food, gifts won't work.Equipment are the exceptions)
(YY – Amount-99 items = 63)
(ZZ - Equipped)
(00 - Nothing-but to be safe I kept it at zeroes)
There are "FF FF FF FF FF 00 00 00"s below the existing items.
These should be overwritten with new items.
For upper body there are a total of 307 items, beginning with ID=0 to ID=320 (with newest DLC at the time of writing)
I recommend grabbing LazyBone’s save editor, the ids match (converted to hex ofc) i.e. SSGSS Gogeta’s clothes id is 306, converted to hex it is 0132, which needs to be reversed which becomes 3201
For example:
"32 01 00 00 01 63 00 00"
32 01 - ("32 01" = ID "306"=” SSGSS Gogeta’s clothes”)
03 - (Category "01" "Upperbody"?)
14 - (Amount “63”="99")
00 - (Equipped "0")Upper Body - 1408
Category: 00
Max id: 320
Lower Body - 2408
Category: 01
Max id: 320
Hands - 3408
Category: 02
Max id: 317
Feet - 4408
Category: 03
Max id: 320
Accessories - 5408
Category: 04
Max id: 151Super Souls – 6408
Category: 05
Max id: 470
Mixing Items – 7408-which include food, gifts, and demon realm crystals
Category: 06
Max id: 75
Important Items - 8408 - This also includes the new customization keys
Category: 07
Max id: 22
Note I recommend getting one for each item.
Capsules - 9408
Category: 08- has to be 08 or they won't work
Max id: 201QQ Bangs - A408
Category: 09
Total: As many as you want
The format for QQ Bangs: WW WW WW 00 XX YY ZZ 00
(W - Attribute Levels)
(00 - Nothing)
(XX - Category)
(YY - Amount)
(ZZ - Equipped)
(00 - Nothing)
I am guessing that attribute levels go from "0" to "A".
(0) = (-5)
(1) = (-4)
(2) = (-3)
(3) = (-2)
(4) = (-1)
(5) = (0)
(6) = (+1)
(7) = (+2)
(8) = (+3)
(9) = (+4)
(A) = (+5)
For example, "A0 3A 76 00 09 01 00 00" might be:
A - (Health +5)
0 - (Ki -5)
3 - (Stamina -2)
A - (Basic ATK +5)
7 - (Strike Supers +2)
6 - (Ki Blast Supers +1)
09 - (Category "09")
01 - (Amount "1")
Here's an example of an all +5 qq bang :
It is possible to make multiple instances of all +5 QQ bangsWrite 01 over 00 at the beginning of each skill data slot to unlock each skill
B428 = Super Skills
D428 = Ultimate Skills
F428 = Evasive Skills
13428 = ??
15428 = Awakening Skills
For examples “00 00 01 00 00 00 01 00” is a locked super skill, change the Zeroes to 01 to unlock it i.e. “01 00 01 00 00 00 01 00”.I should emphasize, you DO NOT have to manually edit the save file, just copy the values from the PC save to the switch. Just be mindful that the offsets on the PC are slightly off by a few Bytes.1E828 = First CaC Character data block
2AEF0 = Second CaC Character data block
375B8 = Third CaC Character data block
43C80 = Fourth CaC Character data block
50348 = Fifth CaC Character data block
Equipped Skill slots (Character Block + slot = offset)
+0x110 = Super Skill 1
+0x10C = Super Skill 2
+0x114 = Super Skill 3
+0x118 = Super Skill 4
+0x120 = Ultimate Skill 1
+0x11C = Ultimate Skill 2
+0x124 = Evasive Skill
+0x12C = Awakening Skill
Attribute points edit :
-Go down 11 bytes from the starting byte of the character block and then 4 right across
-Values should be in reverse hex
e.g. First CaC Character data block is 1E828, therefore the attributes point is located in1E8DC-1E8DD
View attachment 223093
I wish. Been trying to figure out a way to do that. The good news and also the bad news is that SKoT unlock is universal for the save file and likely not stored in the character data blocks. Why it's bad news is that finding the character data blocks wasn't hard so even though it would just be one data block stored somewhere in the save file, finding a point of reference to work from would be difficult without a save file that has her unlocked.This got all the recent stuff like supreme kai of time?
Oh yeah I didn't even bother to ask this but do you have the SKoT unlocked in this? I've been trying to find a save file that has her so I can provide a way save edit her in without going online. edit: nvm I checked just now and you don't even have a high level character in here lmaoHere's my updated save with absolutely everything, unfortunately, if you want to use it you're going to have to buy the tp medal packs. Or use it as a reference point.
yes check everything aboveThere a way to just give myself the gifts for all the characters?
WE FINALLY HAVE A SOLUTION FOR UNLOCKING THE SKOT OFFLINE FOLKS and it's thanks to @W0NDERwaffle3 for helping out with a save file that has her
and they have been rewarded by having their save file modified instead of having to do it theirselves
I have updated the research compilation file with the method and it's attached below
Great job dude! I'm glad you've managed to find the info you needed. I don't know if you need the info or not but the Custimzation Unlock Keys for the customization of the 10 characters are considered Key Items.yes check everything above
it's with the mixing items in the save file
open savefile1.dec.sav with HxD and hit Ctrl + G and then type 7408 and hit enter and then look through the data block and go to through until you reach FF FF FF FF FF 00 00 00 which is an empty block then copy over each next empty block with e.g. 36 00 00 00 06 63 00 00 and increment the ID e.g. 36 to 49 in hex like
37 00 00 00 06 63 00 00
38 00 00 00 06 63 00 00
39 00 00 00 06 63 00 00
3A 00 00 00 06 63 00 00
in each empty block making sure to overwrite and not make the filesize change until it's incremented to
49 00 00 00 06 63 00 00
this should give you 99 (63 in hex) of all mixing items and 99 of all gifts
WE FINALLY HAVE A SOLUTION FOR UNLOCKING THE SKOT OFFLINE FOLKS and it's thanks to @W0NDERwaffle3 for helping out with a save file that has her
and they have been rewarded by having their save file modified instead of having to do it theirselves
I have updated the research compilation file with the method and it's attached below
I already had her but thanks for providing your save for the benefit of the whole community. I'd have done it myself but circumstances at the minute have prevented me from doing so.i hope everyone that wanted to play as her now gets to thanks to the new discovery by @supermariorick . I hope you all enjoy playing as her.
They're considered key items, and they occupy the 10 spaces directly after the Time Eggs in that category.Anyone can make a cheat to get the keys please