That's a good endorsement because I really liked Sonic Generations. Good speed and stage design. I liked the remixes, though the Green Hills theme in minor (in the hub) felt so melancholy.
I admit that I didn't watch the video, but the thumbnail made me laugh. I had fun with Sonic Mania, and I appreciate all the Christian Whitehead stuff. My feeling is that either you like a particular Sonic game or you don't, and everyone has an entirely different opinion about each one.
I like hearing the arguments. It's fascinating, but unfortunately, it usually results in an internet fight.
I do not want Sega (Or it's Sammy half of the whole company) or any company they contract to touch thier past titles beyond just emulating them for all eternity ala the Non-Sonic Genesis games becuase every single time, they find new ways to fuck it up.
I do not want Sega (Or it's Sammy half of the whole company) or any company they contract to touch thier past titles beyond just emulating them for all eternity ala the Non-Sonic Genesis games becuase every single time, they find new ways to fuck it up.
It'd be easier to just accept that these companies will try to milk whatever they have in their back catalog. Sometimes, you get Sonic Origins (2022), and sometimes, you get Sonic Superstars (2023).
Sonic Heroes remake will never happen because Sonic Hero- wait I meant rerelease. Because RenderWare (the thing used to make the graphics) is EA exclusive
Sonic Heroes remake will never happen because Sonic Hero- wait I meant rerelease. Because RenderWare (the thing used to make the graphics) is EA exclusive
They probably used a different engine or something. All I know is a YouTube video that said Sonic Heroes will not return due to RenderWare and f4mi's video about Burnout and RenderWare saying EA bought it, and didn't license it to any companies after that
I remember murmurs before Killer7's PC release, with people saying Dolphin UI elements were visible in some footage. I never looked deeply into it, so I don't have a definitive answer.
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If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
@BigOnYa,
and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
- fire bullet Player.X(PlayerDirection)
That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.