Ziggy's Cosmic Adventures (Virtual Reality)
Official GBAtemp Review
Product Information:
- Release Date (NA): November 9, 2023
- Release Date (EU): November 9, 2023
- Publisher: Stardust Collective
- Developer: Stardust Collective
- Genres: Action, adventure, spaceship management simulator
Game Features:
In Ziggy's Cosmic Adventures, we are not put in charge of the green alien blob called Ziggy but instead, we're the bounty hunter that stole (or rescued, depending on how you want to frame it) the titular alien and a spaceship from the evil Empire. The latter isn’t willing to part ways so easily with Ziggy, as the creature is also a potent energy source, and so chases you across the galaxy. Now it’s up to you to survive and free Ziggy from the Empire’s clutches.
Taking the pilot’s seat
Opting for the VR medium, rather than FPS for example, for Ziggy's Cosmic Adventures was definitely the right choice as the game’s setting lends well to the platform. While it’s confined to the spaceship’s cockpit, arguably the best way to experience such a setting in a game is through VR. The immersiveness brought back a similar feel to the excellent Star Wars: Squadrons which I played with a VR headset as well.
However, they pack two distinct flair, with Ziggy's Cosmic Adventures adopting a more cartoony and lighthearted style to its presentation. That doesn’t mean it’s lacking in details but on the contrary, the cockpit is filled with minutiae across its 360° environment that really makes you feel like you’re in the pilot’s seat. Further adding to the immersiveness are the game’s controls where you have to perform actions such as flicking switches, extracting batteries and pulling on levers as you manage the ship, and even with VR controllers these feel close to the actual motion.
Going on a cosmic adventure
Ziggy's Cosmic Adventures also differentiates itself from other space combat games as it includes a significant component of spaceship management. While you’ll often be manoeuvring your ship to dodge asteroids, space debris and enemy vessels, as well as shoot the latter down, you’ll need to maintain the integrity of your ship.
Through the ship management mechanic, you’ll need to ensure that appropriate power is supplied to various elements of the vessel from the engines to the shields to life support. When you need to refill your power supplies, Ziggy will provide some assistance. You see, Ziggy is a unique specimen as it can provide fuel source and when fed, can provide fuel again. You can also spawn more Ziggys from the ship’s matter generator to serve as backup energy sources when one Ziggy is running low. Sounds a bit twisted but as long as you keep the alien companion fed and occasionally pet it, it won’t object to getting its energy drained, I guess…
That’s not all in terms of ship management as you’ll have to also adjust the stabilisers, temperature and extractor as required. Failing this, you’ll be at a disadvantage against the Empire’s squadrons which you’ll also need to fend off at the same time.
A crash landing
From this description of the game mechanics, it sounds like there is a lot going on and to handle in Ziggy's Cosmic Adventures and it is indeed the case. Unfortunately, it’s not in the best interest of the game. The sheer amount of actions you have to handle on your own to ensure that the ship is running quickly becomes overwhelming; add the need to dodge space debris and fight your pursuers on top of all that at the same time, you can imagine the chaos that ensues. Sure, you can leave some elements hanging while you fend off some enemies but failing systems of your vessel quickly add up, leaving you with even more tasks to complete.
It quickly became clear within the first mission that the pacing was in dire need of improvements regarding gameplay balance in order to provide more breathing room for the player between ship management and combat segments. In its current state, there is practically no such breathing room and I am unsure if this can be fixed in future updates as the balancing issue persists even in other levels of the game; unless the developers are overestimating the multitasking abilities of players.
Sure, having to look after your ship while in combat can somewhat add to the immersive aspect but then I’d also want a co-pilot to handle the ship’s management while I handle combat. One could also argue that it adds to the challenge but having to monitor your spaceship's status and fight off pursuers at the same time feels more like an unfair challenge than a fun experience.
Also in need of better pacing is the tutorial which consists of a lengthy and often confusing monologue. The confusion arise because some ship elements are not clearly indicated nor relate to what the ship’s virtual assistant is referring to during the tutorial. Even when tackling the game’s level, the assistant will notify you of some failing systems but these aren’t always clear.
Ziggy's Cosmic Adventures does have some minor redeeming aspects in its design such as branching paths based on your in-game decisions. This can entice replays to discover new areas/levels as you won’t see all of what the game has to offer during a single run that lasts around 2 hours. However, the difficulty spike and unbalanced hybrid mechanic makes it hard to even get through a single playthrough.
This is a shame as, on paper, the game has some unique aspects such as the plot, a detailed and immersive VR environment, and even the hybrid gameplay could have made for a compelling experience. However, in practice, the poor execution of the gameplay elements are so overwhelming and frustrating that it crash lands the experience, and will entice only the most masochist of gamers.
Ziggy's Cosmic Adventures - Release Date Announcement
Verdict
- Immersive VR environment
- Pettable Ziggy!
- Poor gameplay pacing and balance
- Mixture of combat and spaceship management quickly leads to overwhelming situations
- Some unintuitive and unclear elements
Reviews
Senua’s Saga: Hellblade II
Recently released is Senua’s Saga: Hellblade II, one of the few Xbox Series S/X console exclusives and first-party Xbox titles. Is it the type of exclusive that the console has been waiting for?
Anbernic RG35XX SP Retro Handheld
The same hardware in a new and exciting form factor, we see if this modern age SP can live up to the hype.
Astor: Blade of the Monolith
Astor, a young Diokek warrior, must journey across Gliese to solve the mysterious disappearance of his creators.
CMP2 Globular Cluster
PSVR2 comfort is imperative to keep you playing for longer!
Hypercharge: Unboxed
Playtime is over! Grab your action figures and defend the Hypercore from Major Evil’s forces in Hypercharge: Unboxed!
Site & Scene News
New Hot Discussed
Summer Game Fest 2024 coverage - Civilization VII announced
Give-away Win a RG35XXSP with KeepRetro.com
Review Senua’s Saga: Hellblade II
Paranormal point-and-click adventure game 'Urban Myth Dissolution Center' gets new trailer
Nintendo takes down the Breath of the Wild randomizer mod from Gamebanana
'Dragon Age: The Veilguard' is the new title for the next Dragon Age game and is set for a gameplay reveal next week
'Octopath Traveler' series is now available on all current-gen platforms and debuts on Xbox Game Pass
Review Anbernic RG35XX SP Retro Handheld
The founder of Oculus is releasing a $199 FPGA Game Boy system
Fallout 2 fan-made remake "Project Arroyo" using Fallout 4's creation engine is targeting a Steam release
New static recompiler tool N64Recomp aims to seamlessly modernize N64 games
Majora’s Mask PC port 2Ship2Harkinian gets its first release
Anbernic reveals the RG35XXSP, a GBA SP-inspired retro handheld
Mario Builder 64 is the N64's answer to Super Mario Maker
Ubisoft reveals 'Assassin's Creed Shadows' which is set to launch later this year
RetroArch is now available in the Apple Store for iOS devices
The Kingdom Hearts games are coming to Steam
The founder of Oculus is releasing a $199 FPGA Game Boy system
Asus reveals the ROG Ally X, with better battery life and more "repair-friendly" design
PS1 emulator "Gamma" has been added to the Apple Store for iOS devices
The founder of Oculus is releasing a $199 FPGA Game Boy system
New static recompiler tool N64Recomp aims to seamlessly modernize N64 games
Majora’s Mask PC port 2Ship2Harkinian gets its first release
Ubisoft reveals 'Assassin's Creed Shadows' which is set to launch later this year
The Kingdom Hearts games are coming to Steam
Nintendo takes down the Breath of the Wild randomizer mod from Gamebanana
Select PlayStation 2 games are coming to PlayStation 5
Anbernic reveals the RG35XXSP, a GBA SP-inspired retro handheld
Mario Builder 64 is the N64's answer to Super Mario Maker
PlayStation State of Play May 2024 showcase - God of War: Ragnarok coming to PC