Hacking Atmosphere-NX - Custom Firmware in development by SciresM

Waze0613

Member
OP
Newcomer
Joined
Feb 5, 2018
Messages
16
Trophies
0
Age
34
XP
812
Country
France
Folllowing his latest tweet :



It seems that @SciresM has seriously started working on a CFW implementation.

https://github.com/Atmosphere-NX/Atmosphere

It shouldn’t be long before we get all the elements for hacking our Switches !

Quite impressive Michael !
 
Last edited by Quantumcat,

SciresM

Developer
Developer
Joined
Mar 21, 2014
Messages
973
Trophies
3
Age
33
XP
8,301
Country
United States
Folllowing his latest tweet :

https://twitter.com/sciresm/status/874660344408440832

It seems that @SciresM has seriously started working on a CFW implementation.

https://github.com/SciresM/Atmosphere-NX

It shouldn’t be long before we get all the elements for hacking our Switches !

Quite impressive Michael !

Ahh, I hadn't planned on making a thread about this.

Anyway, yes, my focus will be shifting towards spending all my time working on Atmosphere until it's usable (with a diversion to get a publically usable jamais vu PoC once some of the basic building blocks are in place).

I've put up a roadmap in the issues/projects section -- all of my development will be open source and done via commits to that repo. I don't want a repeat of previous consoles where CFWs get worked on behind closed doors before their initial releases -- all of atmosphere's broken, WIP code will be available as it's written.

Looking forward to working on atmosphere :)
 
Last edited by SciresM,

Bullseye

Well-Known Member
Member
Joined
Feb 22, 2016
Messages
553
Trophies
0
XP
1,291
Country
Ahh, I hadn't planned on making a thread about this.

Anyway, yes, my focus will be shifting towards spending all my time working on Atmosphere until it's usable (with a diversion to get a publically usable jamais vu PoC once some of the basic building blocks are in place).

I've put up a roadmap in the issues/projects section -- all of my development will be open source and done via commits to that repo. I don't want a repeat of previous consoles where CFWs get worked on behind closed doors before their initial releases -- all of atmosphere's broken, WIP code will be available as it's written.

Looking forward to working on atmosphere :)

Thanks in advance! You are amazing, dude.
 
  • Like
Reactions: momin

Fadi5555

Well-Known Member
Member
Joined
Jan 3, 2018
Messages
503
Trophies
0
Age
35
XP
2,434
Country
United States
Ahh, I hadn't planned on making a thread about this.

Anyway, yes, my focus will be shifting towards spending all my time working on Atmosphere until it's usable (with a diversion to get a publically usable jamais vu PoC once some of the basic building blocks are in place).

I've put up a roadmap in the issues/projects section -- all of my development will be open source and done via commits to that repo. I don't want a repeat of previous consoles where CFWs get worked on behind closed doors before their initial releases -- all of atmosphere's broken, WIP code will be available as it's written.

Looking forward to working on atmosphere :)
Amazing. Thanks for keeping us updated.
Please I have random question.

after getting a fully CFW can we run dolphin on switch?
 

Duhasst0

Well-Known Member
Newcomer
Joined
Jul 12, 2015
Messages
91
Trophies
0
Age
40
XP
347
Country
United States
Ahh, I hadn't planned on making a thread about this.

Anyway, yes, my focus will be shifting towards spending all my time working on Atmosphere until it's usable (with a diversion to get a publically usable jamais vu PoC once some of the basic building blocks are in place).

I've put up a roadmap in the issues/projects section -- all of my development will be open source and done via commits to that repo. I don't want a repeat of previous consoles where CFWs get worked on behind closed doors before their initial releases -- all of atmosphere's broken, WIP code will be available as it's written.

Looking forward to working on atmosphere :)

I look forward to looking at the code and watching the progress. Would like to try and compile something some time too but need to setup an environment.
 
  • Like
Reactions: theMille

Nezztor

Well-Known Member
Member
Joined
Nov 8, 2016
Messages
488
Trophies
0
XP
1,338
Country
Mexico
Ahh, I hadn't planned on making a thread about this.

Anyway, yes, my focus will be shifting towards spending all my time working on Atmosphere until it's usable (with a diversion to get a publically usable jamais vu PoC once some of the basic building blocks are in place).

I've put up a roadmap in the issues/projects section -- all of my development will be open source and done via commits to that repo. I don't want a repeat of previous consoles where CFWs get worked on behind closed doors before their initial releases -- all of atmosphere's broken, WIP code will be available as it's written.

Looking forward to working on atmosphere :)

You are the most awesome dude here, you should make live stream on some of your work like hedg , so we can see scires on the move
 

porto

Active Member
Newcomer
Joined
Sep 14, 2009
Messages
40
Trophies
1
XP
325
Country
France
Ahh, I hadn't planned on making a thread about this.

Anyway, yes, my focus will be shifting towards spending all my time working on Atmosphere until it's usable (with a diversion to get a publically usable jamais vu PoC once some of the basic building blocks are in place).

I've put up a roadmap in the issues/projects section -- all of my development will be open source and done via commits to that repo. I don't want a repeat of previous consoles where CFWs get worked on behind closed doors before their initial releases -- all of atmosphere's broken, WIP code will be available as it's written.

Looking forward to working on atmosphere :)

We do not often see a mentality like yours nowadays, congratulations;)
Thank you very much for the work done and put to the benefit of the community.
I prefer to give a donation to people like you who work without asking anyone... Hardmod ... hummm
 
Last edited by porto,
  • Like
Reactions: Subtle Demise

noctis90210

Well-Known Member
Member
Joined
Dec 24, 2013
Messages
969
Trophies
0
Age
37
XP
1,635
Country
just want to ask question, its been a year since switch release, i just want to ask whats the most common firmware im going to get if i bought a switch today? thanks...
 
  • Like
Reactions: Cosmic_Link

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, kind of like mugen or rivals of aether?
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
    Xdqwerty @ Xdqwerty: @BigOnYa, why does the health behavior exist if you can just use a variable?