EA and Marvel Games announce deal for three games, starting with an Iron Man title

Iron-Man-Motive-Ann_09-20-22-768x432.jpg

EA has announced a new long-term deal with Marvel Games to develop "at least three new action adventure games" for consoles and PC.

The first game will be a single-player, third-person Iron Man game, coming from Motive Studio, developer of Star Wars: Squadrons and the upcoming Dead Space remake. The team is being led by Olivier Proulx, who served as a senior producer on Square Enix's Guardians of the Galaxy game from last year. It is expected to have an original story that makes use of the history of the Iron Man character, rather than being based off of a pre-existing comic storyline. It is still in pre-production, so it's unlikely we'll see any news for some time.

As of now, we are lacking any details on the other games in this deal, such as what characters they will feature, who will be developing them or if they are being worked on at the same time as Iron Man.

:arrow: Source
 
  • Like
Reactions: Mama Looigi

CraddaPoosta

Sepatown, my damie.
Member
Joined
May 3, 2010
Messages
1,326
Trophies
1
XP
2,664
Country
United States
If they do this right, they could easily come up with a game on par with Spider-Man.

Especially if Tony has his entire armor collection available at some point. At the very least, Hulkbuster and the Endo-Sym armor. I'd play it just for those.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: @salazarcosplay, we just talked like 2 hours ago