Review Review - Mario Golf Advance Tour

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lolsjoel

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Presentation - 10/10
Mario Golf: Advance Tour - the long awaited sequel to Mario Golf GBC and counterpart to Mario Golf: Toadstool Tour. Flashy menus, excellent music, one GBA multiplayer, RPG mode, quick play, doubles, singles, everything one could want is included in this package!

Graphics - 7.5/10
The Mode 7 is pretty decent. Scaling and rotating are pretty nice. The 3D view includes height and depth perception for more realism than Mario Golf GBC. Other than that, nothing is too innovative. The graphics are similar to those of Golden Sun and the animations are good. Solid in the department, but could have been better.

Sound - 8.5/10
The music is very upbeat but a few things bother me. I'm not a fan of the Dunes Club music, nor the Birdie/Par/Bogey putt music. Other than that, it's all very catchy.

Story - 8.5/10
You are the prodigy of a famous golfer named Kid. You control Neil or Ella to raise from the bottom to the number one golfer in the land. There are lots of people to talk to, many different mini-games, and such make this an enjoyable category.

Gameplay - 10/10
With so many options (singles, doubles, tourneys, matchplays, star courses, and mini-games to name a few) everyone can find something they enjoy. The RPG in story mode allows players to customize their own character for super power or straight and steady. Whatever one finds to do in the game, he'll enjoy it immensely.

Overall - 9/10
Definitely worth a buy. Especially if you have the GCN counterpart or a few friends to link up with to play against or trade custom clubs.

Estimated length - Unlimited
Just to get through the game, maybe 15 or 20 hours. That'd be the bare minimum of all singles and doubles tourneys and match play games. But, to fully customize a character and finish all mini games, this one will last 100+ hours. With all the extra modes and connectivity, there's unlimited gameplay in this gem.
 
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  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
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    @salazarcosplay, we just talked like 2 hours ago
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    I had the Goodyear blimp fly real low right over my house this morning, was weird out of nowhere looking up and seeing it that close up. Memorial golf tourney going on by me in Dublin Ohio and its there.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i tried the gdevelop mobile app and theres a event limit and you have to pay to add more events
  • BigOnYa @ BigOnYa:
    I never used the mobile or online versions, just the pc version.
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    @BigOnYa, i only use the online version
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    I was at the bar for 1 hour and lost $40 playing pool, and said well that's enough for my unlucky day, better quit. Some sharks up there today.
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    @BigOnYa, did you get drunk?
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    BigOnYa @ BigOnYa: What a "Scared Straight" moment that would be.