Waifu art!

The Catboy

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Try google Ranma 1/2, they are exactly TWINS.
Aryia did take a lot of inspiration from Rumiko Takahashi's works, particularly Ranma 1/2, so I am not shocked that her character looks similar to Ranma
 

The Catboy

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Lilith bean for my stream! Made on Aryia’s stream!
lilithbean.png
 

FatalAryia

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Try google Ranma 1/2, they are exactly TWINS.
D6D30B94-5046-4E37-A5FF-09C92CBABF2E.png A978816F-9BEE-4F2F-B07A-E44F2E98DA9B.jpeg 3A7858A9-D67D-4402-9438-0F8E35BBD9D6.jpeg

So not gonna deny that I do like Ranma 1/2, however the braid I have on Aryia was more of an expression of something I did with my hair when I first designed her as an avatar. The intention was not to recreate Ranma. That being said, I have noticed similarities between Aryia/Ranma and more recently Aryia/Aubrey. As this is a reflection of myself, I’m perfectly happy to try and evolve her as I continue to progress as an artist. Currently I’ve been making sketches a bit more stylized such as the one I’ve provided. And the more I draw her in reference to previous iterations, the less I hope she blends into other characters within a similar profile.
 

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This sketch continues to be my favorite sketch @FatalAryia has done. This was a series of sketches she did on multiple layers. When she merged all of the layers to show what they would look like merged. What she ended up making was a rather accurate depiction of someone struggling with unkept DID, which is what we were working through at that time
70804602-4FDE-4DFF-BDAB-AD89A118C6D9.jpeg
 
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    and also ahve the option to play as a human
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  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
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    or have it start in the virtual world and you are an ai that gained sentience
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    Eyes - "yawn"
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    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
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    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
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    i the protagonist
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    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
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    @BigOnYa, the character has the health behavior
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    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
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    @BigOnYa, why does the health behavior exist if you can just use a variable?
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    and nope the number still doesnt change
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