DS1's Hot Takes Vol.1: There Are No Bad FIghting Games

There Are No Bad Fighting Games

==Part 1: There are bad fighting games==
That is to say, there were bad fighting games. Back in the days when arcades a) still existed internationally and b) didn't have anything to prove. Entertainment was entertainment and nobody needed to be scientific about anything. You were a shitty little kid happy that for just a minute you were in a mall but not shopping with your parents, or you were a schlub drunk off a few beers looking for something to do other than get in a fight and harass women.

The point of those objectively bad fighters, and most good ones too, was to take your money for all it was worth. The more poorly crafted the game and the cheaper* the AI, the better. Fighting games, until the extinction of the classic arcade, suffered the same major problem that JRPGs do: the stakes are completely different between you and the computer AI. The computer's goal is to waste as much of you time as possible. The less damage you do to them, the more likely you will run out of time (or HP, batteries, patience, what-have-you). Run out of time in an arcade, and you have to pay more to keep playing. For this reason, even seasoned fighting game players can have trouble playing against classic arcade AI; The tit-for-tat that exists between two human opponents doesn't exist.

*this was usually because the AI could pull off powerful moves that you couldn't - less because of your poor execution and more because the inputs and executions don't register properly

Until competent console ports were possible, that last point - playing another human - was the saving grace of fighting games. The arcades still won out (what's better than one dude wasting quarters than two dudes), and people could feed all of their best and worst instincts - competition, bragging rights, mastering something trivial, and so forth. Any game that was mechanically interesting or solid enough survived (Street Fighter, Fatal Fury), along with a few of the trashier cash grabs (Mortal Kombat).

The story of bad fighting games should have ended with the advent of console ports. Good fighters came to consoles and had considerably dumbed-down AI (no need to frustrate players, because at that point they'd already gotten their money**), people could train on their own or play side-by-side with their friends. Any brand new title had to be even better, otherwise who would want to buy it without the hype of an arcade release? The problem was, even if the incentive for people to buy the game and be able to play forever was there, the technology to support the sophisticated arcade-born games was not. Not until the Saturn and the Dreamcast did players get arcade-perfect (on account of the architecture) ports of anything outside of Street Fighter.

So, allow me to rephrase. After the Sega Saturn, there have not been any bad fighting games.

**One final note about the early arcade days, regardless of whether the memories were good or bad for you, was that the cost of fighters today, even when coupled with DLC, was nothing compared to what they cost back then. The standard for arcade games was USD$0.50 per play (that's two quarters for those of you who aren't math majors). The console ports started at USD$70, with the more popular titles being closer to $80. So you could play ~140 times in the arcade or an infinite number of times at home (albiet for a bare-bones version of the game) for the same amount. What if the arcade version had a little tweak for balance or to add a new character? That was a brand new game, my friend, another $70 please. Today you can typically pay around $100 to get a brand new game with all of its content, and a sort-of insurance policy for any new content for the next two years. Then of course, there was the golden age of gaming (2001-2007), where you could get a full-featured game (MORE content than what was in the arcades) at a fraction of the price. But I digress, it's the idiot consumers that allowed the current state of affairs to happen.
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I was a fan of the Neo-Geo fighting games back in the days. Samurai Shodown and Last Blade were the best for me. I played a little KoF also. Not really a fan of Tekken and Virtua Fighters.

As of modern fighting games, it would be Super Smash Bros. for me. ;)
 
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I don't consider Smash Brothers to be a fighting game, at least for the purposes of the 'there are no bad fighting games' thesis. It's sort-of in its own genre (and within that genre, there are no bad games - I'm a fan of One Piece: Grand Battle myself). The things I enjoy about all fighting games do not apply to that genre as a whole (so either they aren't fighting games, or they are bad fighting games, take your pick).


I do find Tekken 1 and 2 to be a bit insufferable, but outside of those I've enjoyed a majority of the 3D fighters I've played, even the ones everyone likes to trash (Fatal Fury: Wild Ambition, Street Fighter EX, King of Fighters: Maximum Impact).
 
Steel Rivals (Wii U) was pretty bad. I'd gladly play Busido Blade or Tekken 1/2 over SR any day.


Conclusion: play every fighting game.
 
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LOL that game looks hype and it's not nearly as slow as T1/2. The question is: would you play Bushido Blade over Soul Calibur? But yes, play every fighting game.
 
@DS1
I'd probably play Soul Calibur/Edge over Bushido Blade. I think if you play Steel Rivals, Tekken 1 is a godsend. The only thing it (SR) has going for it: three or four character designs.
 
I never played/payed to play on arcade games.
I visited arcade rooms, and watched others play, but never wanted to lose money on it. (I'm bad at fighting games ahah)

with the games coming to consoles, I tried few of them, but was "good" only against AI, because of how bad I am against another player.
Also, I tend to want to master moves and trained more than I randomly smash buttons, so other players always win by randomly smashing faster than me making well thoughts moves.
I remember liking a lot Toh shin Den as the first 3D fighting game I played, it had nice moves and fighting style, and 3D was new!
I played a lot of Souledge too.

There were also mixed fighting games like Tobal and Bushido, where it was a mixed exploration and fighting mode.
I liked bushido's one-hit-kill and incapacitating the opponent, it added realism. but it's double edge, I ended dying too much and didn't play a lot. I played souledge more too.
 
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Tobal is really unique, and if you like that but want something simpler, Ergheiz is fantastic. 1-hit KOs are also present in Samurai Showdown, and have been a mainstay gimmick of the Guilty Gear series for a while.
 
I never played Ergheiz nor Guilty gear, I'll give it a try one day.
 

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